Hello everyone!
Apologies for the one-week wait. The main reason is that the developer's mathematical skills are… lacking, and remaking the complex resource calculation system took far longer than expected. But finally, the brand new Delegation and Recruitment systems are here!
✨ The Core of This Update — A New Household & Estate Management Experience:
Delegation System Reworked: Completely rebuilt from the ground up. Delegating tasks is now clearer, more stable, and resource calculations are no longer erratic.
Recruitment System Reworked: Optimized the recruitment interface and process.

Servant/Farmhand Skill System: The servants/farmhands you recruit now possess individual skills. Different skills affect their efficiency in specific jobs (like farming, lumberjacking).
New Dismissal Function: You can now dismiss farmhands you're not satisfied with.
Farmhand Profiles: View each farmhand's background story and specialties, adding depth to management.
Rest to Recover HP at Home: You can now rest at home to recover Health Points, providing a stable and reliable recovery method.
Monthly Settlement Function: Introduced automatic monthly resource settlement, clearly displaying your estate's income and output. No more counting on your fingers (yes, this is mainly designed for math-challenged people like me).

🔧 Other Adjustments & Additions:
Added a batch of new items for estate management and farmhand training.
Optimized the value display and prompts when using items to recover health.
Thank you for your patience! We hope this more robust and in-depth management simulation system brings you more enjoyment and a greater sense of control over your Late Ming dynasty household.
—Developer Aladdin Batu
