Dear Players,

Today, my independent game "Late Ming: Reborn in Flames" is officially launching on Steam.
This marks the beginning of a special journey for me. I first started learning Unreal Engine from scratch in March of this year. While half a year of development might seem short to many, life sometimes pushes us forward, compelling us to present our work to the market for validation as soon as possible. Even if I must set it aside one day, I know I gave it my all, with no regrets—life is full of attempts, and this is undoubtedly one of them.
I'd also like to share the overall plan for this game. The currently released version is titled "Hardworking FARMERS," focusing primarily on farming and delegation management gameplay, allowing you to experience a moment of pastoral tranquility and self-sufficiency within the turbulent late Ming Dynasty era.
But this is just the beginning.
The next planned version, tentatively named "Fortune in a Hundred Days," will introduce workshop manufacturing and trade route systems, enabling you to build workshops, develop commerce, accumulate wealth, and expand your influence in these tumultuous times.
The game is still in its early stages, and content will be continuously updated and optimized. I greatly look forward to your feedback and suggestions, as every comment you make motivates me to keep moving forward.
Finally, a heartfelt thank you to everyone who supports independent games and is willing to give them a chance.
May we write a unique story of survival and development together in the setting of the late Ming Dynasty.
— Sincerely, the Developer of AladdinBatu
