Dear community,
the day you’ve been waiting for is finally here. Today, we are proud to present you the full game in all its glory!
In the past few days, we’ve been working hard to bring you the complete content of the game, which means the level cap is now raised to the final 20. You’ll be able to go through the story from the beginning to the end without interruptions - on your own, or with your friends.
One of the greatest additions though is the PvP multiplayer. In groups of up to 8 players, you can pick a side and fight against the opposing team in the most epic battles Meridian has ever seen.
Further additions include new maps for special mission modes, more and bigger weapons, or several visual health/stamina/power bar options. See below for the full list of all changes, fixes and additions. Enjoy the game, we will see you again next week for the full release!
WHAT WE ADDED:
- 7 new Story levels (level cap raised to 20)
- PvP multiplayer with “Deathmatch” and “Team Deathmatch” modes (for up to 8 players)
- New pack of weapons (shotgun, grenade launcher, sniper rifle, hammers and swords - there are more than 14 new weapons for you)
- New unique bossfight “Commander Decimus”
- Knock back chance to melee weapons (strength implant increases chance)
- Visual info about stamina consumption for melee weapons
- New Infestation missions
- New Lonewolf missions
- New Survive and Biohazard missions
WHAT WE CHANGED:
- Improved AI of soldiers
- Lonewolf missions are now joinable in progress
- Melee weapons tuned - stamina consumption
- Changed (mostly increased) money reward for the hacking minigame
- Tuned damage bonus for weapon per rarity (bad weapons are a bit weaker, epic weapons are a bit better)
- Tuned GUI for shops and ability upgrades, making them more suitable for PC
- New character starting new game can pick any of the first three class abilities as the special ability
- Increased number of weapons in the shop, restock time was decreased to 20:00 mins
- Quick buy for weapon upgrades – Shift + click instantly buys upgrade without asking for confirmation
- Added sell price to reward info at the end of the mission
- It's possible to directly select the slot for the ability in the menu (two buttons "equip slot 1" and "equip slot 2" instead of just "equip")
- Options/GameSettings now allows changing type of the health/stamina/power bar: bars only, absolute numbers or percentage
- Tuned weapon drop rate probability
- Sprinting now disables motion scanner
- Weapon sounds improved
- Better balanced enemies, adjusted numbers and difficulty
- New 3PV animations, gun-holding positions
- New weapon-holding 3PV animations for Jane
- Polished aiming with weapons
- New gear sets and implants (Legendary and Mythical)
WHAT WE FIXED:
- Ammo dialogue on map will fire when player doesn't have enough ammo for the secondary weapon (it used to check only primary)
- Wagners Inner Sanctum - fixed the rare problem with the blocked final minigame
- Memory and speed optimizations
- Player invincibility with open menu
- Occasional player falling through the collision when setting trip mines and opening menu
- Grenade dropping for player without grenades
- Bleeding damage causing instant kill
- Tablets slowing time in multiplayer
- Strength implants no longer improve damage for the chainsaw
- Wrong resolution (image quality) for some inventory items
As always - if you have any comments, questions, suggestions or reports, please, let us know in the forums. We will be working all week on testing and fixing, so any helping hand will be much appreciated!
Enjoy your Dead Effect 2 weekend :-)
Cheers,
BadFly Interactive team