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Update #7 Build 0.6.8.2 - New level!

Sorry it took us one extra week to come with an update. We had some internal deadlines and that combined with Easter holidays got in the way. But we are back, and we bring you something new!

Besides the art improvements and graphical effects, we have concentrated on gameplay. We bring you a new level (2-4) with new mechanics: a high speed area, and trap puzzle areas.

Have fun and let us know your thoughts!

Dimension Drive Alpha Build 0.6.8.2 Changelog

New:

  • Level 2-4 completely new level
  • New generator switches
  • New damage effect when receiving impact.
  • New scroll speed changing areas

Updates:

  • Scene loading system updated (code/performance improvement).
  • New laser turrets (lasers change size based on hit target).
  • New laser art (improved performance also).
  • Updated HUD art, effects and animations.
  • Game difficulty names renamed.
  • 3 lives in all modes.
  • All ship sizes tweaked.
  • Background effects in level 1-3.

Fixes:

  • Solved issue "Main menu losing focus"
  • Solved issue "Scroll speed reset to default after pause or reverse"
  • Solved issue "HUD not showing in level 2-4"
  • Solved issue "Lives not being counted properly"
  • Solved issue "TDDs instead of proper text showing in pause menus"
  • Solved issue "UIAberration effect gets stucked"

Known issues:

  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.