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Update #12 Build 0.6.9.2 Level 1-2 is back and bugfixing

Hello everybody!

We are back with a new update of Dimension Drive. We bring you a new build with some big improvements in World 1. But first of all the most important thing is this:

World 1 new art ... Yes! You read correctly. We decided that World 1 art style was still not at the same quality level as World 2 ... and we decided to re-do it almost from scratch. We are still working on it, but for now level 1-2 is back into the build (we hope to have 1-3 in the upcoming days).

Also some enemies have suffered a bit of an update :) ... don't want to spoil the surprise... but the behaviour quite changed in one of them.

Hope you enjoy it and please let us know your thoughts about it !!!

Dimension Drive Alpha Build 0.6.9.2 Changelog

New:

  • New World 1 assets ( applied to level 1_2 )
  • SF behaviour

Updates:

  • Star Fire animations and behaviour updated
  • Ashajul Fighter tweak values / animations
  • Enemy Bullets tweaked (size)

Fixes:

  • #226 SF when player dies in the middle of animation, cancel it
  • #222 Energy low warning forever in 2Player mode
  • #219 AF MK2 custom input affecting all spawners
  • #218 Respawn comic text too fast
  • #217 AS do not spawn after killing some
  • #212 Ashajul Scout stopped in level 1-3

Known issues:

  • Level 1_2 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
  • World 1 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse
  • Drive button again fixes it.
  • Laser turrets may spawn more than once upon player respawn.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.