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Update #5 Build 0.6.7.7 is here!

New ships, new HUD!

After 2 more weeks, here's a new update. We just just released a new alpha build. The juiciest bit this time around is the all new enemy designs. Every single enemy in the game has been redesigned and improved. Not only that, we are now using a new shader that makes that comic feeling we want to achieve a bit more real. On top of this, the HUD has also been completely redesigned. We hope you like all these new visual improvements!

Once again, many thanks for all the feedback and bug reports :)

Dimension Drive Alpha Build 0.6.7.7 Changelog

New:

  • New enemy design - Ashajul Scout
  • New enemy design - Ashajul Fighter
  • New enemy design - Ashajul Starfire
  • New enemy design - Ashajul Tracker
  • New enemy design - Ashajul Burst
  • New HUD design
  • New shader used for enemies

Updates:

  • New shader applied to the Manticore
  • Level 1-2 minnor tweaks to initial enemy formations.
  • Level 2-3 final part modified
  • Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
  • ...way more awesome!

Fixes:

  • Solved issue "AF sometimes stop firing after player respawn"
  • Solved issue "Enemies retain flash state after flash on impact"

Known issues:

  • After playing level 2-3 some enemies may not orient properly to their path.