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Update #4 Build 0.6.7.6 is live now!

The Ashajuls took flying lessons!

Here comes a new bi-weekly update. We just just released a new alpha build. This time we concentrated on improving the levels currently available. And the enemy attack patterns in all levels have been revamped from scratch. We have developed a new system that allows us to do way more complex (and pretty) flying patterns. Hope you like them!

Many thanks for all the feedback and bug reports!

Dimension Drive Alpha Build 0.6.7.6 Changelog

New:

  • New enemy movement sytem

Updates:

  • Engine update to Unity 5.3.2
  • Level 1-2 updated with new enemies
  • Level 1-3 updated with new enemies
  • Level 1-4 updated with new enemies
  • Level 2-1 updated with new enemies
  • Level 2-2 updated with new enemies, tweaked speed of moving elements, and simplified certain areas.
  • Level 2-3 updated with new enemies, start area slightly modified, second respawn area slightly modified
  • Screenshake effect improved
  • Explosions are now consistent with enemy size
  • Tweaked hit points of Ashajul Scouts MK1, MK2 and MK3
  • ...as usual slightly more awesome!

Fixes:

  • Solved issue "Enemy bullets spawn the impact effect when the player dies"
  • Solved issue "Gamepad does not vibrate on build"
  • Solved issue "Certain power-ups can't be picked up upon respawn"
  • Solved issue "Game crash when player/enemy collision after a level replay"

Known issues:

  • Same as 0.6.7.5