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Update #14 Build 0.6.9.5 Level 1_3 is back, and lots of bugfixing

Hello everybody!

Welcome back to one of our beloved updates :)

There have been a lot of bug-fixing and .... level 1_3 is back !!! We finally managed to finish 1_3 with the new art style and some level design changes. As you may know we have been working on re-doing levels from Wolrd1. As soon as we have 1_1 and 1_4 ready, we will make them available for you !!

Hope you enjoy it and please let us know your thoughts about it !!!

Dimension Drive Alpha Build 0.6.9.5 Changelog

New:

  • Level 1_3 is back !!! Ouyeah ... with the new art style :). ( for the time being as level 1_4 )
  • Continuously improving level design as enemy design

Updates:

  • Improved co-op experience ( level balancing and difficulty )
  • #182 Add an effect or animation to the player when something hits you
  • #253 Move Player class into PlayerControl
  • #252 Move LevelData info to LevelController
  • #228 Bullets new colour for 2P

Fixes:

  • #248 Errors when closing blinds and choosing restart
  • #243 Wrong difficulty when re-starting the level from LevelReport
  • #251 Killing 1 SF at the end of level 1_2 and dying only needs to kill 1 second time
  • #249 Lasers of laser turrets not appearing after death
  • #254 Ashajul Laser weapon does not generate player explosion
  • #255 Level Start audio distortion
  • #256 Dying with 3 lives still 3 lives after respawn
  • #260 Turrets not firing after dying

Known issues:

  • Level 1_2 is named 1_3 and 1_3 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
  • 1_1 and 1_4 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse Drive button again fixes it.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.