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Update #13 Build 0.6.9.4 Momocon showcase build

Hello everybody!

How are you doing today?

As some of you already know we were at Momocon last weekend in Atlanta showcasing Dimension Drive. We wanted to share with all of you the build we used there :-). And in case you don't know Dimension Drive won an Indie Game Award at Momocon.

So here it is ...

There is mostly bug fixing and some level design improvements (a lot of that will be coming soon in World 1).

Hope you enjoy it and please let us know your thoughts about it !!!

Dimension Drive Alpha Build 0.6.9.4 Changelog

New:

  • All level design improvement (according to new enemies)

Updates:

  • Improved co-op experience ( level balancing and difficulty )
  • #242 Build new proper collider for Ashajul Burst enemies
  • #241 Score multiplier now resets with Energy warning
  • #227 Build new collider for Star Fire
  • #224 In 2 Player mode, respawn as beginning of level

Fixes:

  • #240 Moving wall in 2-4 closed/open after respawn
  • #239 Turret not pointing in the proper direction
  • #238 Player input messes up enter/exit level
  • #232 Players can move after respawn
  • #231 Game freezes with blinds closed
  • #230 Gameplay video sometimes autoplays in the middle of gameplay
  • #229 Inverse Drive not working properly in 2 player mode
  • #221 Pause at end level problem

Known issues:

  • Level 1_2 is named 1_4 for the time being... this is just temporary till we get back all levels (sorry about that folks)
  • 1_1, 1_3 and 1_4 levels removed in current build
  • Pausing in Inverse Drive will stuck the ship in inverse, hitting the Inverse
  • Drive button again fixes it.
  • Chromatic aberration may get stuck after dying, resetting the level will fix it.