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HOI IV Dev Corner | Questions about Civil Wars

Hello all!

First of all I want to be extra clear - we are not talking about a rework for civil wars. What I am after is understanding how you’ve enjoyed content with civil wars, what feels good, what doesn’t feel good.

So!

When you start a game with a country that has a civil war, and you intend to play as that new nation, whether that be fascist UK, Communist Japan - what do you as a player do before the civil war starts?

Some questions that may help you along the way:

  • How do you feel when you start progressing down the focus tree?
  • Do you try to rush down the civil war path, do you do common branches?
  • What do you do with your military? (the starting nation)
  • What do you do with industry? (the starting nation)
  • What annoys you with this type of playthrough?
  • What is it that makes the civil war feel rewarding/worth doing?
  • Do you ever feel like it's emotionally/narratively rewarding even though you're objectively weaker afterwards than if you just did 'normal' playthrough? And if so, why?

I will read your answers with great interest, it will be helpful with upcoming content....

/pdx_berthier


Good to know: The difference between a Dev Diary and a Dev Corner
By now (most of you) you will know that we have two main types of Developer post:

Developer Diaries

  • Start appearing closer to release
  • Give you more detailed insight into content that’s more or less finished and is being polished
  • Will generally include a plethora of images and screenshots
  • Give you a chance to ask our developers questions, and perhaps even let us know if there’s anything glaringly obvious we missed
  • (and may still have time to either fix quickly, or already start planning to include in a future Patch; being a Day-x, Hotfix or a War Effort.)

Developer Corners, like this one, serve a different purpose.
They:

  • Need your feedback, specific to the Dev Corner
  • Should be short and to the point
  • May or may not include any images
  • May generally give you some idea of something that might come in future content, but it’s not guaranteed
  • Are not usually planned far ahead. Instead, if at any point any developer has something they want to get feedback on, we’ll pick an upcoming weekly slot, usually a Tuesday or a Thursday