Developer postOriginal post (opens in a new tab)

DevBlog #22 – Weekly Update & Developer Activity

Why hello there, thank you for taking the time out to have a little read over this week’s DevBlog. Previously, we were talking about bringing the Woodlands House into Atom Universe and a couple of tasks the developers faced in doing so.

This week, we've made some more advancements in bringing this new private space to fruition. Avatars can now explore the environment freely and interact with certain pieces of furniture. However, now that this is possible: how does the avatar travel to and from the Woodlands House?

The development team have been working on two ways that can allow you travel to the Woodlands House, the Hub and the Arcade Plaza. Firstly, you can do it the old fashioned way: select your desired destination via the main menu. That’s OK if you’ve just started the game, but what if you’re already in-game?

Normally, in the Hub or the Arcade Plaza you could easily travel there by walking to the entrance, but it would be a bit different. The Woodland House is outside, it’s in the open, it’s peaceful and it’s away from the noise of the theme park. Having a doorway within the theme park itself, would break away from the immersion of the park and maybe even seem out of place.

Instead of forcing you back to the main menu and making you exist the game, the development team have now implemented the ability to fast travel between zones. Allowing to easily travel between Woodlands House, the Hub and the Arcade Plaza.

While we’re getting closer to releasing this to everyone on Early Access, the main focus has now turned to bug hunting, although there isn’t a time frame as to when this update will be ready. We’re getting pretty close…

Weekly Development Activity:

Art;

  • Playtesting and fixing new bugs
  • Making more assets for Atom Universe

Design;

  • Playtesting and squishing bugs (pretty much all week long)

Programming;

  • Finding bugs
  • Squishing bugs
  • Seeing if the bugs come back
  • Squishing more bugs

Community;

  • Playtesting (you guessed it) for bugs
  • Sending the development team bug reports