Hey everyone!
The Open Alpha 0.7.0 is now available for download on Itch.io!
In this update, the focus was the creation of a basic crafting system and improving the controls and balance of the game.
New crafting system
I have added a new simple crafting system. Currently, there are three recipes, but the basis is present to expand and add more.
Two of those crafting recipes require a workstation, a tile in the world that works as said workstation, like a Cauldron for potion brewing or a campfire for cooking.

Patch notes
Gameplay
New crafting screen accessible via Hotbar;
New object that spawns in villages and camps: Campfire (allows cooking);
Cauldron now allows the crafting of Health Potions;
New materials: Red, Green and Blue linen;
WASD and Numpad movement;
New settings screen;
Hotbar skills accessible via numeral keys;
You can now butcher animal corpses to get raw meat;
Objects that obscure the player now get semi-transparent;
New item: "Healing salve";
New item: "Raw meat";
New item: "Cooked meat";
New status effect: Food Poisoning;
New status effect: Well-fed;
New quest: Fetch herbs;
New quest: Healing salve needed;
Performance
Improved performance of a subroutine that is very perceptible during world generation;
Balance
Herbs are now more common;
Reviewed quest difficulty formula;
Bugfixes
Fixed issue where the relationship shown at the chat screen was reversed (instead of "daughter" it would say "mother");
Fixed issue where the encounter map generated wasn't the most recent one;
Modding
Items are now loaded from TOML file;
Crafting recipes are loaded from TOML file;
Others
Added "Wishlist on Steam", "Give Feedback" buttons on the menu;
