Thank you to everyone who has played the demo and shared feedback during this period.
This update brings numerous fixes, improvements, and optimizations.
MacOS can also play now.
Below is the full list of changes:
Story & Event Updates
Adjusted and rewrote dialogue in the scene where Shang Li “judges” Zhou Yan, making the logic more coherent.
Updated character emotional reactions following the berserk event.
Refined the chess mini-event text.
Added the Garden Eyeball Flower kill event.
Dinner options can now allow returning directly to the room (depending on context).
System & UI Improvements
Added “first-time interaction guidance” when inspecting items to reduce misclicks.
Improved the elevator interface—clearer floor numbers and fewer accidental touches.
Enlarged dialogue choices for easier reading.
Shifted character portraits slightly left for better visual balance.
Fixed multiple backpack system bugs.
Removed an extra downward arrow in the English version.
Added a brief control introduction to the title screen.
Art & Presentation
Added glasses to Gu Chunjing.
Added new CG for Gu Chunjing’s basement scene for smoother storytelling.
Added new CG related to the basement Eyeball Flower event.
Bug Fixes
Fixed an issue where two Lin Ziqing characters could appear on Day 7.
Fixed an infinite-save bug after the first night’s dinner conversation.
Fixed layering and collision bugs on the third floor and Wang Lie clipping through objects.
Fixed several logic issues related to the backpack system.
Fixed various minor issues and visual inconsistencies.
Thank you to every player who has stepped into Poem of the Cage.
I will continue improving and polishing the game based on your feedback to make the story more complete.
If you encounter any new issues after this update, feel free to send a message or leave a comment!
