Changes and adjustments
Postprocess settings have been set to High by default at game start, adjust or disable if you have low performance when playing (mostly on old hardware)
Player will no longer die at "highjump" platforms of the Mountains map. When falling from a platform player respawns at the top and can start jumping again
Adjusted visual and sound effect when sprinting and when exhausted. Also no longer running sound is heard while player is not running (when Sprint key is pressed but energy is too low to run)
LOD's have been rebuilt and activated at remaining levels
2nd procedural maze has been removed for now
Additions
Added Boston harbor's market scenery
Added new 3D Models (fossils, scenery, terrain, characters, items...)
Major bugs fixed
Fixed a bug where keys weren't opening doors properly at Mountains map
Fixed a bug where the cave wasn't collapsing once you had taken the fossil
Fixed a bug where morse code wasn't stopping after message was read
Fixed a bug where same NPC was appearing 2 times in the same map
Fixed a bug where it was snowing inside the cabin
Fixed a bug where some texts weren't appearing on screen
Fixed a bug where the player was still freezing while watching some cutscenes
Fixed a bug where Danforth was repeating his sentence annoyingly at Lake's Camp
Aside from lots of minor changes and fixes: shorten first cutscene, changes in lighting of some scenes, adjusted timing of a few texts, changes and improvements on some textures, adjustments on a few cutscenes, updated credits...
Enjoy & have a nice summer!