v1.585 of GearStorm just released with new content, bug fixes, and performance enhancements. Also, tomorrow is our big early access release day on Steam, so tell all your friends to go buy a copy of GearStorm Early Access while it is still cheap!
We added new content to the Campaign allowing with cut scenes weaving the story together. More of this content will be produced to tell our story with immersive clarity. Of course, we added the ability for our Gamemasters to add cut scenes to their own stories as well, so make your own videos and show them in your own stories! There was also a lot of new functions and tools added to the quest editor to support our story and quest development community.
We also have been doing tons of testing on our Campaign story mode and all those bugs have been fixed so you can now play all the way through our main story line! Also, check out the numerous side quests and stories we have in the Campaign map.
Also leading up to our Steam Early Access Release, all of our testers have been doing double time and the developers are focused on eliminating all the bugs they find, so you will see a ton of bug fixing in the new release notes below.


We also added new content in the form of two new armor types and helmets!


Full Release Notes
New quest function to add cut scenes to your stories, new cut scene content for the campaign, tons of bug fixes and stability improvements!
Work on Improving Video Play on Vanguard
Inserted Part 1 of Droppod sequence on Vanguard Map
Fix for Sentinel Range weapon Swap, Added padding in Dialog for "g", Reduced Damage from Sentinels
Fix NPC Signal Casting, Campaign fixes for Endgame Quest, Work on Sentinel Behavior
Added Navigation Avoidance Boxes to Wheeled vehicles to prevent NPCs from getting stuck on them
Replace vehicles that falling through map, Campaign fixes
Increasing NavMesh Slope for NPC Transversal, Increasing detection radius of Sensors, Adjusted slope of dungeon steps for NPCs
Campaign fixes
Fix for Sooner Orlator, Campaign fixes
Fixed Merchant Trade UI, Campaign fixes, Work toward Spawn Animation
Campaign fixes
Campaign Fixes
Fixed Sentinel Ranged Attack, Campaign fixes, Added missing Quest Items
Enabling Async Streaming for load times.
Updating Gamemaster name in input mapping and manual.
Increased Navmesh Tile count to 1536, Added burning FX to Talon Wreckage, Multiple Campaign fixes
Adding support for Scripted Media Streams (PlayMovie Script Command)
Increased amount of Spice produced by Sandwyrms, Preventing SandWyrms from eating own spice, Campaign fixes
Campaign Fixes
Changing to "gamemaster" terminology
Increased AmbientSoundTime start padding for Transition level to 600, reduced padding on Vanguard to 5 sec
Reset AmbientSound Time in NotifyLoadedWorld
Reset Music to 30 Sec delay, Set flag for LoggingInShipping
Removing Old Blueprint Videos and References
Moving UMG Element References to DataTables
Work on Extracting menu items from ObjectFinder in hud
Adding more manual content for administrator and updating gameplay basics guide.
Adding new manual content
Fixed Quests and Time of Day on Simulator
Fixes:Vanguard Ladder, Buildgun Text persistence, NPC Phone Animations removed, music now starts in 3 secs, QuestScript bugs in RemoveTag and HasItem, Some Creature Inventories, Quest Bugs
Updated Simulator Map
Fix to Merge Quest Code, Multiple Campaign fixes, Adjustments to Movie Player
Starting Support for Web Streaming media (not going to finish but wanted to submit the work so far, for when we pick it up later)
Rebuilding Starting Movie Files
Added Quest Merge Feature to New Campaign Dialog - Needs Testing!
Work on Quest Merge Function for Updates
Increased chances of Clear Weather, Reduced fog effects of weather
Added "Blur-In" effect after initial movie to help blend scene, Fixed character getting wrong material when changing sexes
Fix Input Names and support for "UnderBarrel" key, Fixed Melee attack of Worm, Hack for Water Voxel Undermining
Fix Keybinding for Underbarrel Name, Fixed harvesting for Aloe and Funnelwort, Added "Spice" that can only be harvested from SandWorms
Campaign fixes. Wrapping pointers for HudWidgets and dialog menu
Fixes for AI Aiming (at shorter mobs and Drones) ,Bandits and Sentinels fight, Fix for Kill Notification, Fix Female Soldier Weapon position, Increased detection range of Sensor, Added last Dungeon to Map
Campaign fixes
Added SpawnSequenceMovie to Vanguard Map
Campaign fixes
Campaign fixes
Campaign fixes
Finished First draft of Main Quest line, Code to drop quest items if inventory is full, Fixed crash bug with garbage collected widget
Fixed Bug with Armor application on Center Mass
Tweaking Follower Teleport Code, Campaign fixes
Support for Machine Greetings, Can no longer crouch when in menus, String Limit on Label Menus Campaign fixes
Added Vanguard quest to explain Replicator, Added support for Computer Dialog, Campaign fixes, Fixed some Variable Names
Flushing Quest Variables on FlushQuests command, More Campaign fixes
More Campaign fixes
Bug Fixes: Compass Stuck on Death, Can Dismantle Spawn Settlement, Client Crash on Ingame Load (Workaround), Z-Fighting of Base Model, Multiple Squad Invites, Campaign fixes, Added "Building Permit" quest
Bug Fixes : Clients can Load Game, Planter Crash, "Unknown" Kill Message, Stamina Burns while Running in Air
Campaign fixes
Fixed bug with Quest Import ID collisions, Campaign fixes
Adding Smaller class of Arachnid
Added Spawn Pad Quest, Campaign fixes
Fix for some pawns not causing damage, Added Armor to some NPCs, Campaign fixes
Adding features to Error Report
Campaign fixes
Added GetMachine [Location] and SetLock Commands for QuestScript, Fixed Melee weapons on some mobs. Reduced damage from Worm and Arachnid mobs, Imported Paul's new Quests, Campaign fixes
Fix Audio on VTOL Start, Fixed font sizes in Dialog Menu, Multiple Campaign fixes
More Campaign fixes
Reinstated Underbarrel Key, Campaign fixes
More manual additions, resources, building
More Campaign fixes
Added Error Reporter to Quest Report Viewer, More Campaign fixes
Changing "get started" to "manual" in the in-game menu, adding the "getting started" article to the top of the manual index, adding back buttons to the vehicle and getting started manual pages.
Updating manual content adding vehicles
Added "ResetQuest" command for easier Debugging, More Campaign fixes
Many Campaign fixes
Enabling context button in keymap list.
Adding Context key back in input mappings and adding mapping to freindly name of "Configuration Menu", also adding friendly name for Toggle HUD.
Built Underground tunnels under NorthPoint, Fix for Core Broadcast Radius
More Campaign fixes
Increased NPC Stamina and Climbing Angle, Submitting missing textures for Chitin Armor, More Campaign fixes
More Campaign fixes
Context Menu (Alt-E) now also works with "Context" key, (Default F), Restored "Hide hud" with default (U), now has onscreen notification, Must now be in GodMode to access NPC Inventory and commands
Submitting Missing assets for Vanguard
Fixed EDI Armor Model
Added 3 more Spawn Rooms to the Vanguard, Added "Simulator" quest to the Vanguard
Added Chitin Armor & Helmet, Fixed some base areas on Map, Now Rinox and Mongrels drop Hide, Fixed Camo on VTOL
Added Scalable Damage from enemies for different Difficulty Levels, Decreased Player's Initial Armor, Increased Armor value of Equippable Armors
Fixed bug with NPC Variables in QuestScript, Fixed bug with Core flags settings, Hid all cores on map
Vehicles now Drop Inventory when destroyed, Inventory Boxes now fall to the ground, Each Inventory Box is visible on Mini-Map not just last one
More and more Campaign fixes
Map Spawn/Droppod now requires 15 sec Wait, More Campaign fixes
Fixed Bug where Last Terrain Region was not loading, Restored Dungeon in that Region
Undo range //depot/main/Content/Maps/DefaultMapContent/Campaign/D_Campaign.sav from revision 31 to revision #head
Fixed Bug processing Variables in Quest Condition, Fixed bugs with "Cull the Herd" and "North Point Lore" quests
Mobs no-longer attack their own faction when protecting, Added Quest "Artifact Exchange" and updated other quests
Campaign fixes, Turned off Collision on Wooden Doors when Opened
Quest Fix - Bandits Take a Toll
More Campaign fixes
Fix: Removed Map Popup for GodMode, Fix: sometimes get incorrect response index in Journal Log
QuestScript supports Global Variables ($Global.VarName) as well as ++ and -- in "Set" Command, More Campaign fixes
More Campaign fixes, Fixed some NPC Tags
More Campaign fixes
Fix for Mob Ragdoll/Disappear Bug, Increased damage some bandits get from Headshots
Multiple Campaign fixes
Fixes for "Stowaway Explorer" Quest
Fix for UI CheckBoxes in XiUMG_CampaignMenu
Fixing Brian's droppod effects
Tweaking Droppod FX
Revamping 3P Running/Jogging animations
Droppod Thruster Effects Revamped
Simplified Ingame Load Map function
Droppod Thruster FX
Fix Bug where Campaign UI Sets difficulty to None after "New Campaign" Popup
Added "OnlyOnce" flag for Quests to prevent restarts of flagged quests, Campaign fixes for "Tails of Terror", "Stowaway Explorer", "Old Jeb", "Bandits Take a Toll"
Fixes for "Cull the Herd" and "Northpoint Lore" quests
Adding Escape to tablet.
Added STE Artifacts to Dungeons, Built out STE Dungeons for Quests
Added "Just the Artifacts" quest to help explain STE, Added new "Condition" report to ReportViewer, Fixed some SFX, Cleanup on Controller Pointers
Fix for Broken Pointers when changing Levels (Replaced *->IsValidLowLevel() with IsValid(*)), Turning of Admin by Default in DefaultGame.ini
Applied Paul's Quest Updates, Added SFX for Dog and fixed some other Creature SFX
Adding escape key to default key and getting started guides, fixing getting started guide.
Adding esc key function to social menu.
Loot Crates no longer delete items stored in them when restocking, Improvements to QuestEditor and SpawnAdmin Widgets
Nerfing EDI Sergent Mob
Fix Cockpit for Talon, Foosa, Fix Health settings for Some Mechs
Adding Metal Armor
updating version number and engine settings.
Fixed Bug where AI would not attack on "Attack Low" setting, Improved Quest Logging for "Parts Delivery", Added "&&" and "||" Conjunctors for QuestScrupt
Improvements for Parts Delivery Quest, AI now go Immediately hostile on "SetBehavior Hostile" command
Added Log Text to TrainingMission, Fixed several Quest bugs
Updated Journaling to Display quests without a current Journal Entry, Removed Journaling from Talk & Trade quests, Reduced value of Gold bars
Removing Spaces from URL Ref for Primus, Added Fallback fonts, Removed NPC Infinite Ammo to require Reloads
Resubmitting Default map after respawing trees.
Fix Z-Order problem in Campaign and Host Menus
Flush Quests for Previous Submission
Fix for Training Mission Quest, Added HasItemTag and HasItemType QuestScript commands
Added Persistent Config Settings in Host & Campaign menus, Admin now off by default.
Updated Campaign Map to reset time to Day
Added Difficulty Selection to Campaign and HostGame Menus
Adjusted Droppod Hud element to better match rest of HUD
Fix for Cockpit Reentering bug, Added intentional 30sec delay before Music Starts to help with Level Transition crash