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V1.588 is out and here are some changes!

Hey guys!! We've been working on some fixes and we're happy to let you guys know that v1.588 is out for you guys to try and here are some changes.

Remember on our last email. we said that we have revamped mob spawn? Well one of the key changes in v1.588 is that we have fixed the mob from spawning too close to you! It can be terrifying, if you're minding your own business and bam! These nasty creatures suddenly show up. So yep! We have fixed that.

"Yeah no, no reason to get too close, sir."

Also, couple of other changes include the fix to ur Keymapper. We have added "Reset to defaults" button and hey! Say hello to "Invert Y Axis" button!

If you want the full list of changes, please see below.

  • Added Keymapper "Reset to Defaults" button
  • Fixed Keymapper bugs
  • Added "Invert Y Axis" button to Keymapper
  • Added "Best" (Easy) mode for BuildGun, Chooses best snap mode on a per block basis, is default setting
  • Added Camera Shake on Damage, added Flanking Class of Raptor (wip), Started work in Advanced Tooltips
  • Removed LODs from Vanguard Models to help address Artifacts
  • Added... Maximum range for Attack for CombatStyles,Footstep sounds to NPCs/Bandits, Bandit Shotgun, Enemy Leveling system, Fixed 3P Arm Placement, Fixed Hud Details for Shotguns
  • Work on fixing Power Output and Power Display
  • No longer displays dropped items as deaths, switched out sound FX on several rifles, improved attack behavior of several giant mobs, slightly increased Zombie melee dmg,
  • Fixed Bug with displaying Recipes, Made WakeStation soldiers more durable, Quest Fixes
  • Support for "Shift-Click" to quick take an item from a container
  • Modified Zombie AI to have Slightly farther Detection AI, Added Snow zombies to Northpoint
  • Upped the Crowd Manager agents from 50 to 250
  • More checks for Movie Player errors, Added method to track active Mobs to lower mob overpopulation
  • Reconfigured Web Dialog to improve look and speed up loading of text, Added code to support Building Damage Multiplier
  • Added Error Checking to MoviePlayer, repacking removed mobs into mob seeds
  • Updating engine mod with correct steam ID and game name.
  • Fix for Mobs spawning too close to player

We hope you enjoy the game and if you do, you can help us by spreading the words about our game on your social media platforms. GLHF! Please follow our Facebook and Twitter and feel free to tag us if you have any cool screenshots you want to show us.