GearStormers!
It's release time again with version 1.554 of GearStorm dropping today! There are tons of bug fixes, performance enhancements, graphics improvements, and new story elements in this release. We have added a brand new map to GearStorm with the Vanguard spaceship. Now when you restart a new campaign, you will start on board the Vanguard before where you can take a droppod down to the Apolyon.
Awaiting you after you take one of the drop pods to the planet's surface is a huge new campaign story you can play yourself or with friends.




This version of GearStorm has been through tons of polishing, new features, and the campaign story has been expanded with lots of new side quests and a continuation of our main story line. Also, we added a lot of new tutorial and help functions to help our new players out. There's a simulator on-board the Vanguard that transports you to a simulated "play-world" where you can learn how to use vehicles, tools, machines, weapons, and other survival skills.
There's now a difficulty option on the campaign and hosting screens so you can choose your own difficulty.
We added Sentinel Combat Drone, for talking and fighting. Bandits now have a variety of weapons, Gasmasks can be harvested off some bandits.
New effects for the VTOL were added and cockpit screens got a overhaul.
You can now press "Delete" to abort placing a block. This is useful for removing blocks since now you can pick a block up and hit "Delete" to throw it away. Mapped as "Abort" key in the keymapper if you want to change it..
The Save/Load system got a revamp, the game saves as you play, and you can now hit "f7" to bring up the save/load menu and save a snapshot of the game and your character to a new directory.
We added the "Placing NU-You" station on Vanguard so you can change your character look.
Night vision is now in the game in some helmets (just hit "v") as well as throwable flares to light up a area at night. We also added localized lighting to help our players get around in the darkest of nights.
Combat was re-balanced against AI to make weapons more powerful and survival more achievable!
Our musical score is also complete, we hope you enjoy the music!
We also added a new HUD for the drop pod to make it easier to see your velocity when dropping in.
Animations got a re-vamp with new running, arm movements, and tons of refined animations across the board.
New creatures and new guns! New Hunting Rifle, Bandit Rifle, Railgun, and Legacy AR.
There is now a mineral scanner that shows on your map where minerals are.
Keymapper was changed to have more descriptive names for keys.
Your Squad members now show up on your map.
You can now crush things with your drop pod! Happy hunting.
Vehicle convergence was revamped to aim both weapons at the cross-hair range.
There's a new map for survival, Austrasia, unique terrain for a survival experience.
You can now hit "escape" to close any menu screen.
Quest replication between network users was fixed to continue our support of multi-player quests and campaign.
The Quest journal has been re-worked to show multi-player quest log history.
New simulator map for playing with all the things you can do in GearStorm:



New Sentinel Drone

New Bandit Hulk

NU-You stations have been added to change your character look and feel of your character and make it your own

New night vision mode for nighttime skulking!

Flares for lighting up the night!

New help screens for build-gun and other functions to help bring new players into the GearStorm world faster!

New armor types for players:


New Arachnad Boss!

New Weapons, Including the Railgun and Bandit Rifle:


Complete Change Log:
Fix Foosa & Mech Cockpit, Display VTOL Paperdoll on VTOL MFD
Adding Mesh Emitter to Vtol Dust FX
VTOL MFD Improvements, added Texture overlay, Improved MFD Performance
Improving reliability of Cockpit Displays (More work to do)
Upping the alpha on the laser effect.
Adding dust cloud when VTOL is close to ground
Separated ICA and Player Faction for more dynamic policing and behavior response. Tuned responses and soldier defense of merchants
Added Icons for Leather Armor
Leather Armor
Adding Hunting Rifle model to game
DeathMessage when player is killed by Non-Player
Remade Starfield Material for Vanguard
Weather and Time info on Game Map, More tweaks to Journal Formatting, Removed Damage Indicator on minimap when damage is self-inflicted , More fencing on Music at beginning of game
Export/Import Individual Quests from QuestEditor, Soldiers now defend NPCs/Merchants (if Faction Response is set to Protect)
Updated defualt map
Tuning AI to (attempt to fix, firing after enemy death, increasing Aural range of ICA Soldiers)
Removed Flashlight Glare from Fog
Adjusting text from previous release.
Allow for Alt-Text after URL in dialog for display in QuestLog
Added Hydraulic Door Smootheners, Increased Voxel Download Packet size
Began work on Leather Armor, More protections for Level Transition
Fixing droppod console on three consoles. fixing html on droppod scene.
[Automatic Submission]
Fencing around music at level transition
Add Flag so some quests don't log (like Trade), Fixed some sound attenuation
Journal Transcript Code
Journal Transcript code underway - do not package
adding lazy loading to vangaurd drop pod consoles.
Adding escape key to dialog screen.
Fixing autosave delete bug when hosting a new game, adding lazy loading for drop scene and training missions.
Fixed Major bug where player's QuestTags weren't being saved
Quest Fixes, Fixes for Quest Reporting
4 New Guns (Hunting Rifle, Bandit Rifle, Railgun, & Legacy AR), Bandits now spawn with weaker Bandit Rifle, Shotgun Ammo renamed "Slug Ammo" and used in Hunting Rifle
Update to support Password function, Updates to Vanguard Map, Support for Quest Variable Replication, Chat widget remembers selection, Campaign menu respects Lan/#Player settings on Load
Updating Campaign default map
Adding escape key to dialog screen.
Fixing autosave delete bug when hosting a new game, adding lazy loading for drop scene and training missions.
Fixed Major bug where player's QuestTags weren't being saved
Quest Fixes, Fixes for Quest Reporting
4 New Guns (Hunting Rifle, Bandit Rifle, Railgun, & Legacy AR), Bandits now spawn with weaker Bandit Rifle, Shotgun Ammo renamed "Slug Ammo" and used in Hunting Rifle
Update to support Password function, Updates to Vanguard Map, Support for Quest Variable Replication, Chat widget remembers selection, Campaign menu respects Lan/#Player settings on Load
Updating Campaign default map
Adding escape key to keymapper and hostmenu
incrementing version number, adding a safety check for blank player name to player lists for admin dialogs
Adding debug messages for teleport player, kill player, kick/ban player, teleport to player
adding even MORE escape keys to more menus. Fixed player list in teleport, kick/ban, instant kill dialogs.
Added Notification of Squad Invite, Added Squad Member Indicators on Maps, Added Direction Marker to Map, Reduced text on TrainingMission HTML to fit border
adding escape to a bunch of UMG dialogs
Host Menu reads default password from INI, CoOp Quests now supported, Fixed Quest bug in "Parts Delivery" quest
Escape now closes the player save/load dialog.
Started support for Server Passwords
Readjusted All 8-way Run Animations
More Optimization of AI Search code, Added Sound concurrency settings for Music
Finalizing Quest RPC code, Quest Fixes, Moved Old Jeb and Bandits Take a Toll earlier in the chains, Increased Replicated Array size from 2048 to 8192
Quest RPC/Remote Viewing code Phase 2
Phase 1 "RDP" Quest Viewing/Management, Still need work on Journal System
Several Quest Fixes, Added "Command" feature to QuestEditor to run immediate commands, Fix HostMenu Load Lan setting, Fix for Basecore menu opening on any block,
Fix for Journal in Distribution build, Reduced respawn time for Buildgun in initial quests, CheatMenu (=) now requires God Mode, Attempts to further optimize enemy detection for groups, Added Function search for Report Viewer
Monsters and Munchies - Added 6 new mobs to the game and 5 new Food Items
Added some creatures.
Improved Quest Editing for Clients, reduced clipping in Raptrax attack
Failsafe check for save attempts on Maps without TerrainManagers
Fix for Quest Breaking bug introduced recently, Reduced Capsule half height when crouching
adjusted the Fast run and normal run shoulder and neck animations.
Droppod & Mech now Crush smaller mobs, Vehicle Turrets lock when in in menus
Chaning day interval to 30 minutes, updating version
Vehicle Weapons now Converge on Range Trace, Droppod correctly runs out of fuel.
First pass at Client Just-In-Time quest editing. Unreliable at the moment.
Adding Arachnax Boss, Adding Assets for additional mobs
Removing uproject and sln files mistakenly updated
Pitch lock for aim while mouselook
Simplified mouselook aim fix
Improved Bedroll Material, Power Armor now requires Replicator, Renamed Armor Plate to Power Armor, Renamed Helmets,
Updated the string tables to include the admin menu, fixed the axis move friendly names on the input options, adjusted the main menu elements to fit different resolutions accordingly
Some Friendlies will now retaliate after repeated attacks, ISM blocks now respect cancharacterstepup variable of default object, NPCs now register with QuestManager on respawn
Added Armor Layer support - Armor damage now stored in Armor/Helmet item if worn, Player also has "Base" armor stats when armor is not worn
Fixing save/load for hosted game. Needs multiplayer testing.
Fix for Key mapping reversions, Stopped Replicating Default Quests as workaround for client connection failure (Active Quests still Replicate)
Mouselook aim fix.
Fixed the inputs names, updated both string tables to include the new input names, friendly names and tooltips, implemented tooltips and friendly names in the options menu.
*MUST CLEAR THE INPUT.INI OR ELSE THERE WILL BE UNWANTED BEHAVIOR*
Lighting for Main Deck
Wooden Items Part #2
Adding Wooden Fort Walls, Gate and Spikes for Primitive Construction
Moving Initial Connection Info from Debug Message to InfoStorm panel, Adding support for more materials in BuildGun interface, Updating Campaign with Paul's latest content
Added Drowning Damage (Drains Stamina then once Stamina is gone, Causes Damage), Slight increase in health of Scorpax & Raptrax, Slight Nerf of ArmBlades, Removed Serialzation Optimization for Voxels
Camera now pans to NPC when in Dialog, NPCS now choose the workstation nearest their Home Location (more predictable), Resized Dialog Menu so doesn't obscure NPC, Optimized NPC Job code
New Textures
Adding_IES_Lights
Fixing Droppod HUD not appearing on second drop.
Adding borders to drop pod HUD
Fixing drop pod hud not showing on respawn
Spike Traps now work, Nerfing Buildgun Damage
Adding altitude indicator for Drop Pod HUD and changing look and feel.
Increased Weapon Damage for Melee weapons (players and Mobs), Headshots now do 8x damage v zombies
Drastically lowered Armor on Raptrax, Scorpax, Slightly raised attack damage. Reduced Tyrex Armor, Increased Tyrex dmg.
Modified Attack Range of Scorpax and Raptrax, Reduced dig radius of buildgun
added Secondary Lights hangar
Added Default Survival Quest to Numerica and Austrasia Maps. Added Hide, Bone, Cloth and Calcium resources, fixed bug in QuestScript '&' and '|' functions
Fixed the render target issue. Widget component should be visible to camera to render.
Player gets Default Quest in Mission Panel (Training Mission or Survival Guide), Update to Achievements, Started work on staged Survival Quest, Fixes for Harvesting shattered rocks
Fixing load from campaign dialog, updating campaign map, doubled day cycle time.
Undo //depot/main/Content/Vehicles/Mech/... changelist 690 - Restoring Mech Screens
Fixed The Run Animation
Added Lighting for pods and currently working on main deck
gobo textures for light and materials
Hangar, Added warm entrance lights
Temp fix of the mech's missing screen materials, I've hid the Screens mesh since the materials or the screen system are not hooked yet, so it should just display the default mech cockpit in the meantim
Implementing Achivements Tracking with 17 initial Achievements, Todo: Reporting, Multiplayer Support/testing, Kill Tracking
Hangar Lighting
Missing secondary warm
missing Spots for vehicles and MechArmor
Adding Survival Help info on Mineral Scanner
Adjusted 3P camera, Improved weights on Female Neck & RK_Armor, Fixed Cost indicator for fabricators
Added Apatite to Map, Replaced Gold with Apatite in BaseCore recipe (Apatite is More Abundant), Rebalanced Swamp and Tropics Biomes to have more Prey
Added UI for Mineral Scanner, Improvements for Buildgun UI, Fixed Back Button in WebBrowser, Updated Default maps for Campaign, Numerica & Austrasia, added support for GodMode test in QuestScript, Added Cores & Displays Reports to Quest Editor, Fixed some recipes in Inventory, Fixed Style on GearStorm manual
Fixed the manual pages, added a back button on the web browser to return to previous URL
Adding Austrasia Continent/Map, Added Mangrove Tree, Host Game now shows proper map, Fixed some HUD Textures
Shortened Night (Day is 2X longer than Night) Adjusted Sun Position to compensate, Campfire now only burns if it has wood, Attackers show on Minimap for a short time, Removed Teleport code from ReadSaveRecord,
Added Mineral Scanner, Fixed Rock Harvesting, Fixed Buildgun Error Messages, Nerfed Bandit Armor/Shields, Enemies now show on Minimap, Added Mineral Scanner to Default Numerica Loadouts
ICA_ArmorF and RK_Armor_Female has been Adjusted.
Added a check to prevent the engine from crashing on startup, please revise just incase it causes unwanted behavior
Undersuit_Female_Adjusted and GSM_ArmorFemale has been updated with the groin fix.
updated Undersuit_Female_Adjusted and GSM_ArmorFemale with new groin fix.
Increased falling speed of Droppod (Must slow down or die), Added Custom InfoStorm message for BuildGun, Slightly widened Label/Note Menus
Migrated CoreMap code to GameState, Added Dungeons for Campaign story
Fixed scoreboard and added togglescoreboard function.
Hooked up the manual button with the new HTML manual
Editing droppod for more respsive effects when using keys, might need changing to accomodate a throttle/joystick better. Adjusting default video settings to be more freindly to older systems.
Nasty and Brute physics assets tweaked and polished
Updating version number, fixing video reference for main menu background video.
Seems like auto-checkout didn't include the video/material assets, this should fix the video issues
Significant improment in AI Target Search algorithm
Forgot to remove the blueprintlibrary include
Updated menu buttons and logo, removed blueprint library as recent URL change added the functionality, replaced help content with the local HTML manual files
Editing high exposive and low explosive damage to voxels. Upping version number
tweaked and polished the Hunter, Nasty, Jumper, Rhino, and Stage3Brute2 Physics Assets.
Polished and tweaked Triceratops and Deer Physics assets.
tweaked and polished AlienRaptor and AlienTRex Physics Assets.
Turrets ignore NPCs, Improved Vendor Inventory algorithm, Improve responsiveness of NPC Commands
Added NPC LODs and bone reduction
Added Closer Iron Ore for initial Missions, Reduced diameter of NPC Collision for better movement through doors, Stopped NPC Panting when not running
Added new BuildGun Help Page, Fixed URL Reference for Local Files, Moved HasURL to C++
Optimizing Unit AI, Adding Spawning of MobUnits to QuestScript
Fix collision on Helmet Pickup and Table
Added Update Rate Optimization for NPC animated meshes and disabled anim ticking when not rendered *verify if it doesn't cause any potential issues regarding NPC animations, especially during physics simulation*
Adding Fix for Headshots on Female, Displaying PVP Death Messages, Fixing Texture Setttings on MainMenu button, Bypass check for Default Map on VehicleTest map
changed Splash file from png to bmp
Tweaked arm animation for Jump_Start.
Tweaked the Jump Animation to close the arms in a litle.
Alt Key now Locks Player Movement when used to Rotate Blocks
Adding Wearable ICA Armor, Fixed some Pickup References
Updated Campaign with Paul Bellow's First Quests, Added wearable MSF Male and Female Armor and Spawnable Soldiers, Added Spawnable Mob Items, Fixed bug with NPCs requipping weapons
Added AI commands to select best weapon, Map Export only lists ".Sav" files now, Fixed bug where EDI soldier would fall over, Updated Small Willow model
Update ReportViewer to Include Item Report
Restored Underbarrel Key, Fixed Reload without ammo, Fixed Use Command in 3P
Added input tooltips CSV and the string table asset
3P Reload Animation, Adjusted Gun Angle for 3P grip
Added subtle light to Player Pawn, Made night Darker, fixes for AdminGame and QuestEditor menus, Added "Kill" command to QuesScript
Fixed for Turret Autofire, Fix for FlameThrower Damage at long range
added in the intro movie following the UE4 and ICG logos
Adding Bandit Merchant, MSF Drone, Placeable Book Prototype, STE Artifact Item
Fixing "M" Map key, Adding Vanguard Model to Project
finished physics asset for last zombie on the list
Fixed physics assets for creatures in the list and one zombie brute.
continued load game testing
added in UE4 logo to game start, still waiting on video cut of the promo video that follows the ICG logo
Added New StarField Material, Updating Bone Damage system for NPCs
Improvedthe following Physics assets:
AlienRaptor
AlienTRex
AlienTTops
Deer
Hunter
Rhino
Resubmitting XiSavePlayer file
Adding Bandit Hulk, Added Lods to several models, Started on Male MSF armor, Fixed reload bug with Rocketlauncher, Resubmitting ShooterCharacter files
no change
Removed Breathing Sounds from Drones, Added "KillTags" to track Special NPC Tags, Added may QuestScript Commands (GetGameTime, HasKillTag,GetNPCByName, SetName, SetRespawns, SetHomeLocation, Teleport)
Fixing up KeyMap names, Code to prevent Droppod spawn when servertraveling to same map
This should have the updated names in the bind actions
cleaned and changed up key mapped names
tweaked forward and back 8-way runs to fix wild head movements
Created, Adjusted, and Assigned New Physics asset to Undersuit_Female_Adjusted Character
Added "Voxel" option to Teleport Admin Menu, Added JSON Report for Current Quest in Report Viewer
Adjusting default sound levels to increase music volume, partial fix for voxel changes not undoing on load game, still leaves some voxels and may be spawning droppod.
Toned down the Rest of the 8-way runs.
Toned down Back, Back-Left, and Back-right 8-way runs.
Fixing Admin Map Export/Import, Fixing Issue with SaveFile Runner not shutting down properly
Fixed bug in RemoveTags Quest Command, Added RemoveAllTags command
Added "SetMenuMode Character" command
NPCs now Run when following and are more responsive, Added several commands like NPCCOMMAND and DISTANCE to Scripting language, can now add items to spawned containers, containers can now have tags to assign to players when opening, tuned reporting, Fixed Player Shadow, Removed cost to recover stamina for NPCs. Added some display messages to the Vanguard.
Added Report Viewer to Help Quest Development, Updated Item names to remove most parentheses
Players can now take loot from Vanguard , Added Helper Drones and missions to Vanguard, Removed arms from view while walking, several item fixes, reduced production of extractors, PlayerSave now tracks src map, TDM now a child replica of XiGameMode_TeamSurvival
Adding load/save to in-game menu
Several Bug Fixes for Quest Editor
1) Rate doesn't populate
2) Quest "Data" persists when switching quests
3) Switching quests without pressing "Save" causes Data Loss
4) Exiting without saving causes Data Loss
5) Starting a New Quest without a Stage is confusing because data can still be populated
6) Tags are Case Sensitive
Swimming - Added Water Viscosity and Buoyancy, Player now properly enters swimming state, 1P and 3P Swimmimg Animation
Bug fixed for Droppod hud
New Droppod HUD, Fixed Dialog on vanguard drop dialog
Raising Navmesh Bounds on Campaign Map
Added all MQ NPCs to game, Adjusted MSF Characters
Configurable Station Jobs, Added New PC Character Models, Added new Survivor NPC Class, Fixedup Redirectors
Gender/Face selection overrides local map saves when traveling, Adjusting text on Travel Console Message
Updating Skeleton to include new "gun_grip_l" bone to aide in IK hand positioning for Female character
Fix Minimap on Vanguard, Fix Quest Journal in 1280x960, Fix Robot Sounds when walking without power-armor
Droppod changes
Combat Music Trigger for Clients, Combat music now starts when you hurt someone as well
Reducing warmup time for less spectator mode.
Tweaked the Groin area skinning on the Undersuit_Female_Adjusted.
Fix for Dedicated Server Auto-Load
Switching Songs to Music-In-Game Sound Class
Fixes for Numerica Start, Renamed "vest_strap_l1" to "vest_strap_r" on Undersuit_Male_Adjusted
Fixing click when starting being required on vanguard.
Updated main menu mp4
Tweaked The skininng on Undersuit_Male_Adjusted
Fix for Music not restarting after ServerTravel, Fix for 1P Hand and Gun placement when Aiming, Adjusted Gun Placement in Female Hand
Finished save/load revamp
Truncating Mission log Message, Add Falling Impact backoff timer, Shortened text in TrainingMission Stage 1
added in ICG logo movie to startup of game as a quickfix
Patch to prevent battle music restarts during battle
Adding Music to GearStorm, Various different tracks randomly selected based on conditions (Clear,Combat, Dungeons and Indoors).
Adding "ticket" code to detect player server travel
Adding "XTS" gamemode Abbreviation
Resetting maps to use XiGameMode_TeamSurvival
Resubmitting failed submit for XiPlayerCharacter.cpp
Moving over to default save files being in the content directory instead of savegame directory
Adding Nightvision and throwable flares, Water postprocess restored, General Postprocess moved to DataAsset objects and out of map, Falling damage no longer damages armor
unique to this desktop
Fixes for ServerTravel between maps, Removed "PlayerState" from mobs to prevent server travel for AI
Toning down 1P arm animations for walking and running, Addressing Client Droppod entry bugs
Updating Campaign Map with new "Teleport to Droppod" spawn configuration
Updating Campaign map to support new Droppod Teleporters
Updating Spawn code to select proper Player Spawns.
Cleaning up Hand-IK for Weapons
Clean-up of Player AnimBP, improved forward run animation
Updating Player Animations, Adjusting Quest Jounal to be bottom aligned to fit more screens, addressing random locked items on Campaign map
Adding Gunless Crouch Animations
See Previous
Checking In Potentially deralict assets
Submitting unsaved files from previous submission
Adding Melee Run Animations, Commenting GSMain_AnimBP
Updates to the Vanguard and Simulator Maps, Work on Bot Follow code
Support for Different HudMaps per Game Map
Adjusted Bloom on Campaign, Added Wooden and Stone Billboards, Adjusted Spawn position for SpawnPads
Adjusted AI targeting (again), Fixing Planters (WiP), Resubmitting XiGameInstance.cpp
Fix for Infinite Cactai Harvesting, Added Wooded Sign/Display, Lowered damage on BuildGun
Placing NU-You station on Vanguard
Apperance Settings Persist across levels, Added NU-You station to edit apperance, Fixed Tree Collision, Fixed some Icons
Enabled Travel between levels (Vanguard <->Simulator, Vanguard->Campaign). New Simulator Content, Fixed bug with NPC Names and Drone not Talking
Added small funnel tree
Fixed Journal Display, Returned Support for File or Http to Dialog window, Fix Quest Journal Button Shows Deletion Text
Player can no longer be damaged while loading, Lightened Ambient Light at night
Added BuildGun Yaw Key "Num-9", Jumping in midair no longer drains Stamina, Reloading animation no-longer plays when ammo is full, Added Simulator Room to Vanguard Map, Fixed key mapping bug that Collides Utility Slot 1 with BuildGun Rotate key
Revamped save system, still testing.
Updates to campaign quest dialog and itme wording.
Updated Drone code to help them stay put.
New Vanguard Hangar, Added Exterior Vanguard Model
Save System re-vamp
Vanguard Map Added (Woot!), Fixed Door Locking, Server List now auto-Refreshes when selection is changed, Added Wood Ramp Corner
Improved Terrain Lod Heights and cracks, Replaced Terrain Sand Texture (per Chico), Added new Energy Impact Effects vs flesh, Added 2 new Dungeon locations to Campaign
Fixing motion Blur setting defualt and persistence.
Adjusted emitters to kill on complete, added short lifespan to Effect Actors (Performance Concern)
Player can now Heal NPCs with Health Kits, NPCs support Custom Greetings, Beds/Repair/Health no longer require the player to hold down the button (but doing so adds 10% speed increase), Improved Error Messages for Applying fuel/repair/health to other objects, Fixed names on some Machines, Fixed Spawning of ICA Soldier
Changing Weight Limits on some vehicles
Buildgun now shows context info on Reticle, Reticle and ToolTip text size increased, Players can no longer stand on most mobs
GodMode no longer requires materials in fabricators or is encumbered by weight or lack of stamina, Fixed spawning of God Eye
Updating Sky lighting and Adding sample dungeon to Simulator Map
Implemented new Funnel Tree, Fixed Quest Journal Display, improved snapping on some blocks, Updated description info for Simulator on Host Menu
QualitySettings changes for adding motion blur and saving setting
Enabling logging on shipping builds
Completely revamped Reload code to addess ammo exploit - Test thoroughly
added funnel tree
Working on quality changes.
Fixed Names in Inventory Menu, Added "Drop" panel to Inventory
Added Tribute Quest, Populated Dungeon South of WakeStation
Adjust Drone Deadliness, Lowered range on ArmBlades
QuestScript function to Set Current NPC Hostile, Fixed AI Aiming, AI now lowers aim vs prone targets, (Note: Ranged AI are far more deadly), Fixes for AI attacking dead bodies and selves
Updating all the Campaign maps everywhere.
Overhaul of Quest system to support Random Spawn, Added 3 Dungeons near Wake Station (2 populated), Fixed Lost Cargo Quest, Added indicator for Ammo type in Gun Menu, Fixed Flickering terrain, Fixed Vehicle Map Markers, Fixed Day/Night Ambient Light,Adjusted material layers for some biomes, various tuning
Fixed AutoLoad for PIE, Added Bread and Cooked Scorpax Food items
Added Sentinel Combat Drone, Bandits now have a variety of weapons, Gasmask can be harvested off some bandits, Bugfix to address switching fabricator menus maintaining old info, Renamed Fuel Canister to Flame Canister
Added more functionality to loading system and fixed some bugs.
Fix for Game Settings Menu crash
Attempt Fix, Loop at Stage 4 on Client Load
Fixing error with temporary variable pointer being passed as a function return value.
Added Procedural Dungeon Code and 5 Dungeons to Campaign (no loot yet). Blueweed now directly editable and recovers stamina. Really useful when on long runs.
Updating config for packaging maps, adding build number to main menu, and minor rename to the new savemenu stuff.
New animation BP for Female model, Added Drone NPC, Added Simulator to Host Map, New default saves in correct locations
Alien mangrone and willo shrub submit
Fix for Fabricator not taking materials, Canceling Fabricator Jobs now returns unused materials, Switched Vehicle Pad to Use Fabricator Interface, Gun no longer auto-reloads when in Gun Menu
Save/Load system 2.0
Save tree is %ProjectSavePath%/%MapName%/%SaveSlot%/ contains Autosaves and manual saves
Tutorial, Survival and Creative have shortcuts from mainmenu and autosave only, but you also save player state there (F7)
Adding Simulator Map
Player automatically put in Char Selector for first time, Removed ability to change face/head without using a SpawnPad, Varous fixes
Press "Delete" to abort placing a block. Mapped as "Abort" key.
added textures for alien mangrove