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Happy 2020! New year, new fixes! Enjoy V1.595

We hope you've had a wonderful 2020 so far! On our side we are always working hard to improve your gaming experience with us. Also, thank you all for the wonderful feedback and your clips on Twitch!

To get V1.595, make sure you update the game on STEAM! Let's dive right into the changes. Essentially the key changes are:

- We added the crouch/prone indicator
- Added "Use" indicator for consumable items so that you know that your health pack isn't something you should equip!

- Headlights for vehicles! Hopefully you get to see better in the dark!

- Adding Onscreen Key Info for BuildGun when equipped

- Escort quest now has a map marker! You don't have to worry about getting lost!
- Tons of improvements on the animation

These are not all, you can browse through the full list of fixes and improvements we have done here:

  • Moving LookUpKeyMap to XiGameInstance, Adding code for SpawnAnimations for some mobs
  • More keymapper bug fixes. refactoring HUD code to not look up keys every tick.
  • Game now Saves/Restores Vehicle Camo settings, Plants in Planter should now retain correct size after a reload
  • Implementing EMP Damage, (EMP Grenades), Added Headlights to Foosa, Liger and Civet, Added weapon Armor Pen and Shield Pen to stat info
  • NPCs now remove garbage items from their inventory before trading
  • Keymapper adding cancel button to conflict dialog, cancelling when you hit escape on keymap dialog, properly ordering things to have the first mapping be default.
  • Added Cell Highlight feature to Vehicle Lab, Planter and Trade Menus
  • Inventory and Gun Menu now highlight cells that items may be placed in
  • Added "Use" indicator for consumable items, Renamed SideArm slot to Melee, Increased stamina and decreased attack range of followers
  • Added Overweight Indicator on Hud, Fixed help text for Iron & Coal deposits on Training Mission
  • Improved Sorting by Item Level for Fabricator, Added more help info for Fabricator and Buildgun
  • Added Crouch/Prone Indicator, Trying to run while crouched/prone now calls UnCrouch instead of just aborting.
  • Improved Rifle Running and Aiming animations
  • Starting work on Player & NPC Hair
  • Improved Spawn code for Quest items to avoid floating or lost item chests
  • Fix to preserve Kill Tags when entering vehicles/Droppod
  • Added MapMarker for Quest Followers, Added Squad Map Waypoints, Fixed Saving of Squads
  • Fix CommandBlock asset, Moved BuildGun Chest to Wreckage Site
  • Fix for Destructible Mesh disappearing
  • Altering volume levels, fixing compile problem with command block, removing sort on keymapper.
  • Fixed Typo in last release
  • Added Assets on Vanguard that cannot be removed with Buildgun, Added Hints and more info to Emergency Quest, Prevented Spawn FX from spawning if game is less than 30 sec old
  • Added Buildgun task to Emergency Quest, Fixed Error Message when Grabbing an unknown block, Extended Duration of InfoMessage from Triggers
  • Added Cockpit to Liger and Medium Tank, Added Tooltip to Audio Settings with current volume, Removed Nav Blocker from vehicles for Performance reasons, Made Triceratops material 2-Sided for clipping
  • Adjusted some other quests on the Vanguard to match new beginning
  • Added Breakable door to Vanguard Emergency Mission
  • Simplified Collision on Vanguard Meshes for Performance, AI Tweak to prevent melee characters from getting stuck in Flank Loop, increased Ragdoll effect on Raptor and Added to Bandit
  • Added Ship Rotation to Vanguard during Emergency Quest
  • Added Vanguard Emergency Mission as initial Training Gauntlet.
  • Quest Fixes, shortened text in Training Mission, added reference to Sleeping at Night
  • Adding Onscreen Key Info for BuildGun when equipped
  • Fix for 3p bug in Close on Character Editor introduced recently
  • Attempted fix for Multiplayer Droppod, Balance for Level on some items, Fix for Pangolin Agro Attenuation
  • Player now gets default mission on Vanguard
  • Added Locked Door at beginning of Vanguard, Must talk to drone to exit, Fixed Crash when opening Gunmenu in Droppod, Some mobs now don't spawn till level 3
  • Improvements in Block Snapping Code, Added Character Spawn SFX, Attenuated Spawn sounds of Giant Characters
  • Support for Spawn Animations, Spawning Visual Effects for Player
  • Fix material for LOD on Snow Pine, Added Distance Fade to grass textures

We hope you enjoy the game and if you do, you can help us by spreading the words about our game on your social media platforms. GLHF! Please follow our Facebook @GearStorm and Twitter @GearStormGame and feel free to tag us if you have any cool screenshots you want to show us.