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Happy Thanksgiving 🦃 from Iron City Games! And check out v1.587 !

Hey everyone! We listened to your feedback and we are excited to announce some changes in v1.587, we hear your requests for dedicated servers and we are very happy to announce some new features and love in this new release.

Let's dive straight to the highlights:

For dedicated servers, we have added max number of players (defined in the command line), we also added current players to dedicated servers, no longer showing dedicated servers that are the wrong version in the server browser, dedicated servers now show in the Steam browser. Next we will start working on distributing dedicated servers through steamcmd!

The way mobs spawn and balancing was totally revamped to be based on world attributes and not player location and scale with player capability.

Other key highlights for v1.587 include:
The load times were drastically reduced.
Additional tech-tree depth was added to make vehicles more difficult to achieve.
Key-mapping bugs fixed
There are tons of bug fixes and stability improvements, please refer to the full list below:
Added XP/Level Tracking, Quests and Kills provide XP, XP Saves with Player Save, Some Mobs don't spawn until player is over certain level
Added "Press E" message to Droppod when landing, Added AI-Computer to Vanguard for more Dialog
Locked Vtols on Vanguard, Added Bed to Simulator with Explanation tablet
Adding MoveUp/MoveDown Axis Mapping
Rebalancing AI Spawning code, Sleeping now resets day after dusk
Display Weapon an Item Details in Fabricator, Quest Fixes
Adding version to server listing.
Getting rid of "creative mode" from the main menu, changing campaign dialog to show campaign start instead of go to old campaign map.
Rewrote AI Spawning code to reduce "Jump Scares" and spawn more mobs when entering a new area
reverting tests on current players reporting for dedicated server and adding steam auth
Added support for NotifyLogOff to reduce player count
Slight modifications to Vanguard loot, Work in ShooterGameSession::PostLogin
Changing to use .pak file.
Dedicated server now takes "MaxPlayers" argument
Added Latex, Rubber, Heavy & Light Alloys as craftable materials, These materials are now required for Vehicle Crafting, Blueshrooms and Flumetrees produce latex, reposition take all button on containers
Fixed Invalid "Too Close" error when placing a Base Core, Fixed 3P ShotGun grip sometimes sideways, Improved misleading Text in Training Mission that sent player on wild goose chase to build a base, Fixed Shotgun Elbow placement
Added "Processor" item as technology bottleneck for Crafting advanced machines, Now displays Calorie and Weight of Items in Fabricators & Buildgun, Increased Calorie cost of some materials
Fix for Water Holes (maybe), Added Agro sounds to mobs, Added burst limit to mobs Melee, Passing NumPlayers to HostSession
Keylist fixes, adding logging for server list.
Switching Water system to heighmap based, Nerfing Bandit and Bandit Rifle
Safeguards against visible, unequipped player weapons
Replicate Backpack position lost on Dedicated Server, Dedicated Server now respects bAllowAdmins
Droppod focused Loading Screens
Work on Transition Level
We hope you enjoy the game and if you do, you can help us by spreading the words about our game on your social media platforms. GLHF!