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GearStorm 1.515 Release!

We have another GearStorm release with new content, features, and fixing some vehicle replication rubber-banding and snap-back issues. Many thanks to our test-pilot, Glenn Stewart for finding that one by playing on our dedicated system!

We also added some new features to the cockpit for Mechs, Foosas, and VTOLs:

Bringing the vehicle simulation portion of the game ever closer to realizing our vision of a full military-simulator overlaying an open-world.

We also changed the model for our bandit characters, getting us closer to a modular-character model that will show damage and wounds on the location they happened and eventually getting our player character personalize-able with armor in different areas and showing damage to arms, legs, torso separately.

Change Log:
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Fixed some bugs of vehicle weapons, added names for mech weapons
Updating Bandits to use new Model
Added Foosa cockpit UI and fixed some bugs
Tuning Physics Replication for Network Performance
Fixing Map Assets for Testing
Undo range //depot/main/Source/ShooterGame/Private/Vehicles/XiVTOLMovementComponent.h from revision 4 to revision #head
Undo range //depot/main/Config/DefaultEngine.ini from revision 26 to revision #head
Adding Drongo Bandit Character (Caused a change to All anims on player char), Submitting 4 varieties of Ocelots to test on VehicleTest
Switched Wheeled Vehicles to Server-computed control system
Resetting Physics Replication Settings to match C++ Default Project
Tuned Flying vehicles to compensate for FPS variability, Added lerp of 0.1 to Physics Replication, Forced reset on VTOL asset to attempt to address Landing Gear Crash
Improved ammo screen, added skeletal mesh support for screen mesh
Player Saves now are Map specific, Fixes for Transmission through Long range Base Cores, Reduced Culling Distance on small blocks and machines
Adding Scan-Line overlay to Widget
Submitting Mech MFD
Example MFD for Mech
Grabbing blocks in God mode no longer adds items to inventory, Cant Grab blocks if inventory is full, Added Destroy option to Context Menu of Base Core for Admins
Working on VTOL sounds
Upped network limits, adjusted default loadouts and mob spawn for the abandoned city on campaign and numerica maps, adjusted package settings to include all of the mob data files.
Code to Notify AI Manager when player spawns
Fixing missing image file referenced in old coherent stuff.
Bug fix for Crash when missing a MobAsset, Fix for NPC Reload loop, AI timers now Reset on Player Teleport, Quests Flushed
Added support for Custom Mob configurations around Base Cores, Migrated more Menus to new font
Resetting quests