Another big release for GearStorm this weekend! We have tuned the larger weapons to blow holes in the ground!

Expect more destructive weapon, digging fun as we make tuning passes on all our weapons and also remember you can change weapon damage setting yourself as admins right from inside the game.
We added a bunch of new quests including the “wrecked shuttle” quest and the “bandit” quest.

Some of the focus and menu issues with the help menu, other menu items, and the game not working until you click on it once have been fixed.
We added keybinding to the in-game menu so you can re-bind your keys in-game instantly. Also, for those wondering what keys do what by default, there is now a “default keybinding” option right on the in-game menu for your convenience!



We have implemented the weight system, energy system, made beds recharge your energy, we added “Honor” to the scoreboard so you can see someone’s alignment by hitting “tab”.

Also, a new engine version to 4.21.2 was incorporated with numerous bug fixes, crash fixes and performance enhancements.
Change Log:
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Replacing HUD and Menu Fonts
Implementing Weight System, If Weight exceeds Max weight, player can no longer run or jump
"Power" renamed to "Energy", Beds now recharge Energy, Stamina now recharges but at a 1/4th the rate without power, Non-Powered Jumps now consume 5 Stamina points (No Jumping without stamina)
Zoomed out minimap, lightened up cockpit displays,.
Fix for Client Air Double-Jumps when no thrusters
BunnyHoppers Rejoice - Restored function for Non-powered Jump to support player outside of PowerArmor
Added "Power/Energy" to Player system, Power recharges Shields, Stamina and Thrust, Added Craftable Batteries (from Copper & Sulfur). Mining Dirt now has a small chance of producing Sulfur, Mining Mud has a small chance of producing Phosphorus
Fixing missing Liger camera mouselook limits.
Fixed focus problem on the main menu and when the game starts, no more click to get focus!
Support for Rogue Faction, Some fixes for Furniture and AI Reloading, Added Crater to Map and decreased width of roads
Getting rid of focus error.
Fixed double-cursor and focus for the help screens. Changed scoreboard to say "honor" instead of "morality", fixed unhandled exception with weapon slots in ShooterCharacter.cpp,
Added "Parts Delivery" quest to explore NorthPoint, Projectiles now damage trees, Fixed Sensor Startup time, Fixed vehicle collision with trees, Fixed several QuestScript bugs,
Removing Dependencies on custom HISM, Maybe fixes HotReload, Needs to test Multiplayer Vehicle Collision and Projectile Damage
Terrain Heals on Load, HighExplosive weapons damage terrain
Fixed Reticle Display inside Vehicle
Fix OnPrevWeapon Bug for VTOL and Flying Vehicles
Added MiniMap material For Vehicles (removed warped compass overlay)
Added minimap autoscaling, fixed cockpit compass and cleaned VTOL01 BP
Added Quests "Wrecked Shuttle" & "Bandits Take a Toll" ,Sensors working now and can be made invisible (by admins), Honor & Faction points saved on character, Fix for Vtol error message, Sensors now can apply QuestTags to players, Added Wrecked Shuttle spawnable container
Revamp of in-game menu, added sections for help, settings, and leaving, fixed keybinding jumbling on saving, added keybinding option to the ingame menu
Adding Honor system, tracks points of "Honor" based on enemies "Honor" or NPC factions
Adding default controls to in-game menu.