Adding some verbiag and map marker for the first stage of the welcome quest.
Cockpit displays for vehicles, press “home” to switch to cockpit view
Added Old Jeb side quest. Implement Global QuestTags for Players (allows players to be tagged by items like tablets to track progress). Added Script commands (AddTag,HasTag,RemoveTag).
Added Voxel Identification feature to build gun, Adding Locking mechanism to vehicles, Fix for "HasItem" function in Quest System
Work on Quality Settings menu, Channel system integration into Displays, Admin hiding support for Spawn Panels and Sensors
Added Quest to find Wake Station after Tutorial, several questscript improvements and fixes to accomodate, Put Trees to east and west of Wake Station
Added Placable Data Tablet, Renovated some quest areas, updated quests, some lights & blocks mount to the surface of blocks, Dialog clean-up
QuestEditor improvements: context menu for stages and responses (right click) and reordering entries (drag with LBM)
Updated Campaign Quests and POIs, Fix for duplicate QuestID, Rearranged load sequence so NPCs can spawn underground, NPCs stop Idle animation when talking, Attempt to fix Error posted on Bug Forum thread
Fixing crash when in Civet and using 3rd person mouselook.