We have mostly bug fixes in this release, we had no AI monsters spawning since the last release and we wanted that fixed right away. New content include different ambient sounds when you are in a cave or indoors, a laser sight, and adding the ability for a quest to add a map marker to the map. Also, especially if you are new, please try our “tutorial” option on the main menu and check out the tutorial we are starting to build, it is a work in progress!
Change Log:
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Fixing missing AI, AI now spawn and can navigate again. If you roam the world, you will now be attacked!
Setting vehicle wheels to use Simple collision only. MAY reduce some jumpiness. But is still seen when vehicle is flipped.
Adding Lasersight to flashlight (use underbarrel key), adjusting sockets on some underbarrels
Potential fix for disappearing Underbarrel, added Handbrake support to some wheel types
Adding Underbarrel Flashlight
Some logging to help debug Underbarrel attachment problem
AddMapMarker now uses Location Syntax, Location as two new modes (Map and Voxel). Negative Z values will Bury spawned items
Fixing Flashlight Replication
Tuning lods, Adjusting Ambient SFX system.
Ambient Sounds for Indoors,Caves & Underwater, detection system for "indoors", Tuning Cave generation algorithm
Work to make NPC stop walking when talked to
Fixed Implicit use of "HasItem" command, Fixed Turret Aim, Turrets now do not require Base Core, (Turrets are OP at the moment)
Fixing miss-ordered weapons on default loadouts for maps