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GearStorm 1.508 Release!

Thank you all for your support. Welcome to this month’s new version the 1.508 release!
This is another big release with game-changing features, fixes and additions. We upgraded our Unreal engine version to 4.21, fixing many network and physics bugs particularly with vehicles. Work has continued on the mission design system for our server admins (which you all are on our corporate server) to create their own missions (accessible from the admin menu “Backspace key” and documented on the Gamepedia page). We added in-game help and hints.
There were improvements to the world graphics that make the terrain and plants look better, we added a punch attack, added damage locations and consequences to vehicles (if you shoot at a tire, the vehicle will start turning worse, shoot at the body, the vehicle loses engine power). Repair kits also now repair vehicles. Fuel was also added for vehicles. Automated turrets were added.

Change Log:

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Attack LClick with melee if no weapon.
Crafting Bench and Torch no longer require base core, Improved Water & Wood textures
Fix to determine activation based on aggression status
Added Press "E" indicator for Usable Items, Added "Getting Started" help content to In-Game Menu (Links to Gamepedia guide)
Integrated WebBrowser Widget into Help Function of many menus in GearStorm (See the "?" in the Upper Left) - Links to GamePedia, need to add pages
Fix for Client Tree Replication timing bug, Improved Anims for Rhino Pawn
Tree Huggin - Improved replication timing code, added improved Lods and Lod Dither, Improved lost NPC recovery code, NPC Home Location now settable as Admin
Added Dedup for Voxels and Voxel Compression to reduce save bloat
FistFighting - Player now punches if no weapon equipped, cleaned up some mob physics assets, better AI gun combat, improved some terrain textures, grass orientation improvements
Added PC Helmet Slot, improvements in Save Runnable, Fixed Startup Vid, added color variety to grass, some bug fixes
Nav Tuning, Added Camera Tripod feature to Turret
ICA switched to OD Green , Character AI enhancements, NavMesh fixes
Fixes, Improved Turret health, Removed Rogue's Health Packs
Fixed Step up on flag for many Mobs
Tuned Mob Behavior and fixed Attack range on some mobs
Droppod Enhancements - Minimap With Velocity, Impact sound, Explodes if collides too fast; Cleanup of minimap Cam to reduce flicker
Refactored Save system. Autosave now use threadsafe processing and split SaveGame to several files to destroy the lag. Autoloading regenerate data from all files and unpack in usual way. Manual save process left unchanged.
Local Difficulty now configurable on Base Cores
Fixes for new 4.21 .cs formatting, adding more config params to the Admin Menu, More Foosa Physics tuning
Foosa Fix for 4.21
Upgrade to 4.21!
Adding unsubmitted Dino SFX
Adding Game Difficulty
Mech Weapon Fix V2 - Confirmed
A Laser Beam
ICA Male & Female models, Spawnable ICA & Rogue Squads
Marginal improvements on Network Flight, Ladders and Ramps now move faster, Increased armor on some vehicles, Addressed some Mob Navigation issues, Added FX for Overcast
Moving many of the most Verbose Log entries to the "Verbose" category
Fixed Lod issue on MiniMap, Added Lods for some blocks, Added 45 Degree Key Rotation on BuildGun, New Railing Block
Admin Configurable Weather, Modified some replication parameters (lowered block frequency, raised terrain frequency) Fixed Pickups
PickUp now can have multiple statuses
Added custom repair behavior
Adding Heads for UE4 Based NPC Skeleton, Added Game Settings Admin Dialog (Currently only sets Time of Day)
GodEye fixed with improved flight and camera support, Fix VTOL Springarm Camera, Fixed Mech Damage FX Location, Fixes for Weapon clipping/flicker
Refining vehicle settings.
Fixing Ocelot damage and updating wheeled vehicle mouselook
Fixed throttle damage for wheeled vehicles
Added Default Quest template for Quest Editing, work on ICA Soldier
Added OnScreen "Fuel" alert when no fuel, Added Fuel System to 'XiVehicle" and "MechVehicle" class, Upped Fuel storage for vehicles, VTOL now has pilot weapons
Fixing Ocelot damage modules
Fixing MedTank weapon damage location.
Optimized vehicle module damage. Check Medtank for example.
Cores now have individually programmable Radii- Via Admin Menu
Fixed every damage status applying to engine
Adding Missing Rocks, Work toward BaseCore reload
Cleanup/ Fixup Redirectors
fixed refueling vehicle and status effects
Repair and refuel actions for Wheeled Vehicles
Updated Buildgun Tag menu to support more tags, Improved Base Texture Variants, Added TTops variants, Added FuelCan Pickup with Stamina Boost, Put in some Rocks in Grassland, Improved Torch model,
More Snapping Fixes, Improved Ladder Function
Fixed Snapping on some blocks, snapping for blocks with snap points now can snap to arbitrarily rotated blocks, Began work on Restorable bases
Removed Shadow from Torches for Performance Reasons, Added ICA -NonPwr Armor soldier model, Grass tweaks
Updates to Grass Materials for better blending and lighting, changed Grass distance calculations to render further, grass should render around all nearby players
Added code for Network Broadcast Sound in Gamestate and put an example of usage in XiVehicle:SetDeploy() - Note this really only works if called from server
Added Triceratops, Fixed some item tags, Added Starter base to Numerica, Extended Engine noise attenuation, fixed some block alignments
Fixing underbarrel attatchment points
Adjustments/Optimizations to Minimap Cam, Made orthagonal and ignores lighting, Fixed Loading Texture so blades spin correctly
NPCs now stop to talk, Removed floating bushes in map generation, Material Improvements for base components
"Use" on vehicle weapon now activates parent vehicle, Added collision for some weapons
Improvements for Terrain Normals, LOD Texture Blending
Terrain improvements to reduce texture tiling and add detail
Added Continuous Beam Vehicle Weapon code and Laser Turret, Updated Beam Code for ShooterWeapon to be more responsive to movement
Adding Rocket and Flame Turrets
Turrets can be picked up, Fixed some HUD menu bugs, Added "Black" to Health colors
Fixed DamageFactor issue
Added damage consequences for vehicles.