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GearStorm Release 1.507

This is a huge release with game-changing features, fixes and additions. We have a brand new mission-design system for our server admins (which you all are on our corporate server) to create their own missions (accessible from the admin menu and documented on the Gamepedia page. Oh, and speaking of Gemepedia, we now have a Gamepedia page you can check out here: (https://gearstorm.gamepedia.com/GearStorm_Wiki). Also, we now have our official GearStorm website up here: (GearStorm.com). Please check these out, contribute to the wiki and give us feedback on the website.

Back to the game changing stuff. We have also finished the squad system (accessed by hitting escape and clicking the "social" button) added in-game voice and text chat, including proximity chat and squad chat. We added weather, snow, rain, fog. We have a drop-pod that works in you spawn in and is now really fun to fly! We have a brand new weapon configuration system that lets you attach shotguns to your shotguns or rocket launchers to your shotguns, however you like it. There are now automated turrets you can build in the game that will defend your base. Grenades and proximity mines you can throw have been added. We fixed vehicles so you can crush zombies! The flamethrower effects have also been improved. Finally we introduced a load of bug fixes and network tuning that vastly improved performance. Also, the lighting for the game was fundamentally changed, you should see much better, brighter days and darker, scarier nights.

Change Log:

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Fix Turret Aim, Flame Enhancements
Sentry Gun Automated Turrets, More work on FlameThrower FX
Fixing Droppod camera angle
Deleted TalkerID and corresponding handling. There is aldesy a built-in way of getting UniqueID from APawn.
Droppod down-thrust effects, Droppod tuning, Droppod camera fixes.
AI now attacks/flees with Vehicles, Vehicles Push and Crush mobs and vice versa
Ramming/Crushing Code work
Work toward Vehicle Collision
Voice chat with squad as a filter. Press T to talk.
Proximity Voice chat with spatialization. Press P to talk.
Squad Authorization on Core Locking, Auth applies to Voxels/Digging, Fixed bug with NPCs not doing Jobs
Fixing Depenetration Setting on Foosa
Fixing Camera Rotation for DropPod
Fixes for Vehicle Jump Code, Mech Animations
Fixing Bug with Passenger Weapons
Droppod - Ultimate Control
Code to Push DropPod through Center of Mass, Thrust Indicators when braking and steering at the same time
Adding Passenger Seat code for Wheeled Vehicles - Foosa
Droppod tuning and camera changes.
Fixes for Inventory Stack Management, VTOL Turret, Working on Vehicle Passengers
Added Reference/Pointer System To Quest Script
Vehicle Ownership Code, Script Reference Code (untested), Droppod displays all thrusters when slowing, tweaks on weapons & creatures
Added Jumper Mob (White Walker) Spawns with 8 Regular Zombies, Fixed some anims
Darkness! Turned off auto-exposure, adjust ambient light by Time of Day in Level BP, Different Spawn rates for Mobs for Day and Night
adjusting 3p camera paremeters for droppod
Harvest Items from New plants, Cacti now crumble when destroyed again. Added Thunder to Storm SFX
Adjustments to fade Fog effects between Weather States
editing network settings for server.
Various Bug Fixes: SpawnPad Menu, Vehicle Pad armor, NPC fight responses, Crafting Grenades/Mines
Support for Non Clip based Ammo like Rockets and Vehicle Shells, Fixed bug in Ammo usage of Vehicles
Added Clutter Collision Channel to avoid junk pushing player around, Enable Map and Inventory access within Vehicles
Debounce Anims on Flying Vehicles, Predictive netcode to smooth flying vehicles on client
Moved Droppod delay timer to server, Code to Sync Day-Night cycle for New Sky
Fixing NPC Skeleton issues
Put in AI pruning code, Turned of Tick on XiBlocks (watch this, could break stuff), Improved MSF Soldier model, NPC behavior improvements
Added rate limit for Mob Enemy Search (config), Improved anims for NPCs
Droppod now yaws with mouse - Fixes for Characters, Map issues and Liger Textures
Updates to Fix Realtime Weapon Editing
Fixes for NPC and TRex Anims, NPC can't move when crouched (no anims), tweaks for droppod
Updated Weather FX
Fix-up redirectors - Submitted separately in case we need to roll back
Completed workflow for Weapon Editor, Available from Admin Menu, Saves in Game Save, Updates weapons on change and weapon creation
Migrated Melee Data, UI layout of Weapon Configurator
Migrated all modable weapon parameters to FWeaponConfig
Edits to tune grenades, added icons, Gun Editor work
Multiple Anim Clean-up and improvements, creature SFX,
Updated throwing for listen server and SP setup, Fixed TPP montage to upperbody only
Triceratops mob, improved anims for 1pp arm blade, Started on Gun Management interface, more menu sfx
Throwables added. Num1/Num3 to throw grenades, mines or molotovs.
Various Fixes: Character weapon mesh attachments, crash in mobcontroller, added improved 3pp blade attacks
Fixed IsAdmin() function to use Replicated list from server
Added Menu Clicks and SFX, Fixed weapon attachment bug on start (I think), improved NPC Anims so not so wonky
Added Admin Configurable Loadout Screens, ContextEdit Spawn CPU to edit, Saves changes in SaveGame
Added UI to manage NPC Inventory, Mud Sound FX, Save Base Cores separately, NPC Context Menu Update, Various Fixes
Added a couple of Swamp Plants
Added Admin Interface for Base cores, allows setting area to indestructible (surrounding blocks won't take damage), weather tweaking
Editing quests now updates active quests, Fixed bug with GC of UMG widgets, Added Grenade Mesh
Fixed Mob Weapons, added Grenade Throw Anims
NPC Rifle Animation Work
Fixes for Test Package, Navigation updates, Mob Spawning
Multiple Fixes - Mobs Spawn & seed correctly , removed ramming spam, fixed 1P Melee animations to get gun out of face, some material fixes
Merging in SideArm Code