We are now pushing a version 7.2 hotfix release, which contains:
- Fix for physx crashing [The most common crash currently]. Added a workaround in vehicle physics assets for a deeper bug in physx.
- Fixed a common crash caused by a landscape material issue.
- Fixed a crash related to vehicle seat code.
- Allowed sounds shorter than 10 seconds to be loaded async on map load as a fix for some of the stuttering issues players have been seeing.
- Fixed a number of issues with collision meshes on environment objects.
- Removed unneeded landscape hole material from Operation First Light.
- Disabled ribbons in effects for time being to negate a memory leak.
- Optimized tick rate on effects. (ie not realtime).
- Removed a few trace messages in the source to reduce some log spam.
- Made an adjustment to the trace channels and presets used in vehicle collisions to accomodate another vehicle fix.
- Pushed a simple collision setup for the radiotower, moving it from complex to simple collision, which should stop it from crashing people.
- Foliage Cvar exploit fixes.
- Added some ambeint sounds to Yehorivka and Sumari.
- Updated default unbound binding text to "None" from "QWE".
- Checked all collision assets for physmat assignment.
- Added wheel effects on ural.
- Reduced wheel effects to 4 on all vehicle types.
- Assigned wreck meshes to "block all".
- Increase m2 yaw to 30 degrees from 25.
