We are now pushing a version 7.1 hotfix release, which contains:
- Fix for a crash that can occur when a player is removed from a vehicle.
- Fixed invalid physical materials in the landscape, causing physics crashes.
- Resaved a number of maps to mitigate landscape related physics crashes.
- Fixed a crash related to remote vehicle claiming.
- Added a new collision trace channel to fix issues relating to complex vehicle collisions.
- Updated & improved physics collision trace channel settings.
- Fix related to vehicle penetration caused by some incorrect physical material settings.
- Update to the loading screen guide.
- Fix for ambient sounds not playing.
- Fix for razor wires only doing damage when half built.
- Various effects optimization.
- Fix to an incorrect configuration in the Chora AASv1 lattice.
- Set unique soldier mesh for the Militia Scout.
- Renamed Insurgent RPG Gunner to "Light Anti-Tank" for consistency purposes.
- Fixed line width on the Kit Role tooltips being too short.
- Fix for FOB radios cutting out.
- Added a missing vehicle physics collision asset to the m2_vehicle_base_woodland.
- NOTE: One of the crash fixes has broken wheel effects (it is a known issue), but we have decided to ship with the issue to get crash fixes out sooner. We are planning to add them back in via another minor hotfix.
