Hey everyone,
Update 3 went live last week! If you haven't tried it yet, jump into the game right away and discover the new Riftborn faction, the multiplayer mode, more meaningful ways to make interactions with Minor Factions, visual elements to bring more life to the galaxy, and more!
We're releasing today a patch [0.3.4] with the fixes to issues that you've reported. As usual, thanks for the feedback you've been providing on the Steam discussions and official G2G forum. Keep on being awesome and help us improve the game! :)
PATCH NOTES [0.3.4]
[FIXES]
- Fixed the pink screen of death issue
- Fixed a balancing issue making it possible to have 100% ship cost reduction
- Fixed incorrect unlocking of play tactics slots when passing a turn
- Fixed an issue where players remained stuck during the pending sequence because the AI did not resolve a combat
- Fixed a visual issue on United Empire Ground Battle
- Fixed a visual issue on Tikanans Ground Battle
- Fixed forced the tooltip on the "Dust Windfall" law
- Fixed an error in Economy screen system tab related to Riftborn population construction
- Removed Bailiff elimination which provokes unpredictable defeat
- Fixed the bug forbidding the "Hardship Ready" law from applying properly
- Fixed slider settings flickering between 2 (or more) values if they are quickly changed by the host in multiplayer
- Fixed full screen portrait rendering with custom resolution
- Fixed Lumeris Tier 2 and Tier 3 Turrets orientation
- Fixed the issue where the cost of the "Praise" action (Minor faction interaction) was not influenced by the "We are equals" law
- Fixed an issue on Riftborn home planet where the strategic resources were spawned on all the planets of the home system or no strategic deposit were spawned, instead of having them only on the home planet
- Fixed a bug on the Horatio gene population display in the population screen
- Fixed an error sometimes occurring when opening the advanced play screen directly after the start of the Space battle, causing the enemy play cards and ships to be broken. We now simulate the enemy play if needed so we can show the information correctly
- Government effects have been cleaned
- Fixed the "New Colony Rule" law that didn't have a tooltip in Republic
[XML]
- Singularities now need to be in the first position in the queue to be completed
- Reduced AI Prestige bonus in higher difficulties
[BALANCING]
- Added new icons for laws
Enjoy!
