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The understory of Crashlands

For those of you who like digging into game dev diaries and behind-the-scenes work, Polygon gave Sam the opportunity to tell the whole story of Crashlands' development, and all the cancery crap that went with it, via their platform.

Read it with your coffee this morning, and bring a tissue or other hyperabsorbant material with you - someone's going to start cutting onions.

Thanks to all of you for your interest in Crashlands and the support you've given the three of us. It gives us this strange, warm and fuzzy feeling... WHAT IS THIS?! BEES!??!?

AHHHHHH!