Developer postOriginal post (opens in a new tab)

04-09-2015 Patch

Hi everyone. Thank you for your patience. The first patch is live!

[Graphics]
- Under Settings -> Graphics you will find the information on which GPU the game is currently running
- The default graphical settings are now set to Medium
- You can enable / disable fullscreen mode (windowed mode)
- You can enable / disable VSync
- Gamma settings have been tailored - you now can see the gamma changes apply in real time on the screen (in-game)

[Controls]
- Mouse sensitivity controls have been added
- You can enable / disable the invert X and Y axis (both on the mouse and gamepad)
- You can now remap your key bindings, both on the keyboard and the gamepad
- If you use the gamepad, the mouse will automaticaly disable

[Gameplay]
- You can enable / disable crosshair in the game.
- You can enable / disable the "head bobbing" effect
- We have added a Field of View slider

[Other]
- The fps counter will no longer pop up after hitting F12
- Continue has been moved to the top of the main menu
- If you try to open the door to a room that's still loading you will receive a proper indication icon.
- We have disabled the camera rotation movements on the use of Q,E,Z,X keys
- We have added Google Analytics support to the game that will give us more insight into how you play Layers of Fear.

[Design]
- numerous bug fixes
- lighting adjustments
- visual improvements & corrections