I'm still alive!
This project hit a few unexpected roadblocks, mainly localization. I originally never planned to support anything beyond English, and although I eventually figured out a way to translate all the dialogue, the process was still painfully slow and incredibly tedious. On top of that, a few core bugs surfaced that would have required me to rebuild large portions of the game anyway.
Given all of this, and with a much clearer vision of what the game should be, I’ve decided to fully remake the game from the ground up. I truly believe this is the right move. There were features suggested to me that simply weren’t possible with the old structure, and this remake opens the door for all of them, including a MUCH cleaner implementation of localization.
The good news is that I now have a complete vision for the project, along with a solid amount of story and dialogue already finished, so catching back up to where development left off shouldn’t take too long!
Thank you for sticking with me, and I hope everyone had a great Thanksgiving if you celebrate it! I’ll continue to post updates (and some teaser images) as progress picks up again.
