Update day!
- Another huge refactor of the skills and card systems! This fixes some bugs and probably introduces more! Growing pains, but has to be done. Better now than later. Let us know if you find anything!
- Added "types" of skills, so they can later be catagorized and viewed independently of the cards they belong to.
- Fixes for waiting times on certain skills before the next skill begins.
- Another huge rewrite of the enemy AI system. They now make meaningful decisions, like using fissure when they're out of options, or using certain spells like antidote or healing when necessary or helpful to do so. No more filling the field and then throwing a fissure on top of it all afterwards. The enemy AI still has a lot of work to be done but is progressing well!
- Fix for madness card sometimes freezing on the board (animation loop)
- Fix for fissure sometimes triggering in your hand in weird situations.
- fixes and improvements to the rewards screen after a duel with an online player
- added Silencer skill; added the Assassin card to use it. Silencer will disable all cards on the enemy field for one full turn. However, they can be awakened individually.
- some tweaks to the card template.