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Changelog for 9/25/2016

Lots of new stuff and important fixes this weekend! Hope everyone is enjoying the game.

Soul Shot:

Changelog:

  • fix - seduxia no longer consumes souls when there are too many cards on your field
  • fix - moved the enemy hand out of view, so its no longer visible during the first few frames on match start (hehe oops)
  • fix/change - the snake card no longer displays 2 as its attack stat, since it only poisons.
  • fix - when the match is over and the other player disconnects, no longer shows the "you win!" message a second time
  • fix - rewards are now shown when the other player disconnects during a match (you were always given them, just didnt display)
  • fix - shiny cards were not being put into a newly created deck, only on edit. This has been resolved
  • change - removed non ranked mode from the matchmaking options, so the community isn't so split (meaning faster matchmaking times, hopefully)
  • change - changed the wording of some stuff in the main menu
  • change - Lost Soul card (+2 souls) now consumes 1 HP on use.
  • NEW - Added thew new skill and card "Soul Shot," which does damage to an enemy card straight from the player's hand.
  • NEW - Added a visual effect for Warmth being used.

Warmth: