Lots of new stuff and important fixes this weekend! Hope everyone is enjoying the game.
Soul Shot:
Changelog:
- fix - seduxia no longer consumes souls when there are too many cards on your field
- fix - moved the enemy hand out of view, so its no longer visible during the first few frames on match start (hehe oops)
- fix/change - the snake card no longer displays 2 as its attack stat, since it only poisons.
- fix - when the match is over and the other player disconnects, no longer shows the "you win!" message a second time
- fix - rewards are now shown when the other player disconnects during a match (you were always given them, just didnt display)
- fix - shiny cards were not being put into a newly created deck, only on edit. This has been resolved
- change - removed non ranked mode from the matchmaking options, so the community isn't so split (meaning faster matchmaking times, hopefully)
- change - changed the wording of some stuff in the main menu
- change - Lost Soul card (+2 souls) now consumes 1 HP on use.
- NEW - Added thew new skill and card "Soul Shot," which does damage to an enemy card straight from the player's hand.
- NEW - Added a visual effect for Warmth being used.
Warmth: