Hey! I released an update last week, but didn't get a chance to post the changelog. With this week's update, I'll go ahead and include both changelogs.
This week was mostly bug fixes and graphical improvements. I put in some much needed effects for reservoir and release, as well as for heal! I hope you enjoy!
Changelog:
- Changed the lighting to HDR and added subtle bloom to the scene
- Added an Action Log! All events in the game are now recorded in a helpful scrollbox on the lefthand side of the board.
- Added in a new card model! The one one was always meant to be surrounded by a border. The first pass of that is now public! It's very shiny.
- Sped up the card burn and gave it some more effects.
- Enemy AI is now a bit more conservative about using Fire Fissure.
- Fix for the scrollviews in all the scenes (it's a unity bug, but I put in a kind of hacky fix for it until they get it fixed on their end)
- Deck dropdowns being out of order is now hopefully fixed.
- Made visual effects for reservoir, release, protect, and heal skills.
- Fixed bug in which fire fissure wouldnt trigger "on death" skills
- Fixed bug where your souls would show as 0 on the first turn, even though they were actually 2 or more.
- Added some more emoticons for the game on Steam.