I might add more to this in the future, as right now there are hint events with Cuddles and Bianca. The songs for these events I released a bit ago. These events are fully optional, outside one scene. I won't mention that scene since it's full of spoilers, but the only thing I will say is if the player goes a certain route, Bianca will no longer help the player with hint events. If Bianca is alive when the game ends, she is there. If not then Cuddles takes her place.
General Gameplay Hints
This gives a general gameplay hint, sometimes it will give some lore instead for Cuddles/Bianca.
Protag hints
This will give a hint on the chosen protag's playstyle along with extra commentary on the flashbacks. Part of this is to make sure certain details aren't lost, but they mostly try to make the player ask certain questions of the events was too subtle about it.
Motive Hints
This gives a hint based on what motive was active when the player won/died, along with tips on how to prepare for the eventuality of certain motives.
Basic action tracking
The game now tracks how many actions you do and lists how many actions you took overall with how many days. I think it's good to list this just in case someone wants to do a challenge/speed run to win with as little actions as possible.
Alignment tracking framework
This is mostly going to be for one, maybe two, motives. But this is the start of the framework to track the player and character actions in terms of how ethical they are. It's based on the 3x3 or 9 axis system from Lawful to Chaotic with Good to Evil. It's mostly for flavor and to make implementing certain motives easier, but it might impact a bias for the trial. Mainly so characters don't contradict their actions without reason.
Anything else?
I'm going to implement the alignment tracking fully before anything else, since it is important for certain motives to be coded easily and quickly before a full on tracking system for everyone is implemented.
