🐛Bugfix
- When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed.
- The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses.
- The build menu had a tendency to occupy the screen without asking permission → one more check and it's out.
- News and updates
- IdleZomb
- [Early Access - 0.1.1]
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
