Beta Release 29 contains up to Developer Release 5770. Of note in this release:
- Introduce Clustered Lighting and improve Lighting performances
- When a location suggestion has an animated gif available, animate it in the UI
- Support for the 3ds Max object offset feature
And also:
- Glow line replacement without geometry shader
- Reduce logspam, change some debug output to warning
- Add AC Audio searcher for tutorial
- Location cleanup to make people more aware of their sandbox placename
- Fix the bad binding for polyline
- Bubble on by default for new users
- Address the crash when no vertex format is specified
- Add bind polyfill and basic .editorconfig for indentation
- Support debugging issues where we are seeing crashes in the OpenGL drivers
- Fix a bug when using the gpu::Batch::_glUniform*() calls with a bad location
- Fix 'releaseGrab' not being called when using grip buttons
- Make hand-controller ui work in third person
- Vec3 and shader helpers
- Fix for teleport where you could not teleport to some location
- When using mouse to grab, reduce energy of the grab as you get farther away and as objects get larger
- Fixed children of parent object not being added back when performing an undo
- Added jsdocs for MyAvatar
- Fix a crash if current shader is null
- Possible polyline crash fix
- Updated the Qt audio plugins
- Fixed pressing the grip button causes a near grabbed object to drop
- Fix for driving/turning while flying in HMD mode
- Fix for reset sensors while in desktop mode.
- Client script test runner
- New mic unmute art
- Fix drop in text rendering quality when texture memory is low
- Add dead zone to yaw controls
- Fixes for building on MSVC 2015 / Qt 5.8
- Fixed context menu showing up in the correct location with Oculus Touch
