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Beta Release 58

Beta Release 58 includes up to Developer Release 7376. Lots of bits and bobs in here. Be sure to scroll to the end to see what's changed in High Fidelity's documentation!

Changes:

  • Domain Settings tweaks + Domain Setup Wizard
  • Added haze component to the zone entity.
  • Fix issue with Stylus in Tablet + Grab with Hand resulting in the other Stylus being dysfunctional
  • Fix typo in tablet avatar browser
  • Fix tablet intersection bug and start of Pointer migration work (WIP)
  • Tablet extended sounds
  • Add onHover Outline to Tablet "X" Button
  • Change tablet model's screen
  • Fixed bug with ignoring other users in the People menu
  • Only respond to expected ICE peers in DS
  • Expose the Render API to the tablet js context and update render engine tool
  • Sample sound in audio menu is shorter and plays immediately
  • Avatar attachment window updates when attachments are modified
  • Add very short haptic feedback when highlighting letters on keyboard
  • Remove href property for non-owned avatar entities
  • First step round of improvements to UI interaction
  • Bug fix to improve rendering of metallic materials
  • Changed stopwatch source
  • Audio Menu Sample Sound plays even if a domain is loading
  • Fix script reload icon not working in developer builds
  • Reduced haze background blend range to 27,000 metres.
  • Make non-dynamic entities collisionless during far-grab
  • Fix setting DPI in edit.js
  • Fixed mouse cursor not disappearing when switching between HMD and Desktop view while in Create
  • Fix ray pick in cases where origin is inside of outer bounding box
  • Fix keyboard related crash when adding url for model entities in Create.
  • Fix incorrect collision shape sharing for some ModelEntityItem configurations
  • Fix backwards HUD in mirror mode
  • Cleaned up the entities versioning info from PacketHeaders.h
  • Changed blend range from 32,000 m to 30,000m
  • Implement callEntityClientMethod so that server side entity scripts can easily call methods in client side entity scripts.
  • Bug fix: Shadows cast by top zone key light
  • Billboard orientation and grabber move up tool are now dependent on the Avatar referential.
  • Fix for shape size flickering
  • Update Line3DOverlay renderTransform if end changes
  • Improve upon Skybox Changer (Updated)
  • Fix Mouse Pointer Depth is Incorrect in HMD Mode
  • Improve upon Skybox Changer
  • Implement support for Entities.callEntityServerMethod()
  • Add sound cues to create app
  • Sound cues for GoTo interface
  • Fix Image3DOverlay isFacingAvatar
  • Crash on loading older domains that have zones without the haze Component.
  • Fix the rendering of wireframe for model entities with bad model URLs
  • Faster renderables update
  • Fix baking bug with single-part FBX + multiple materials
  • Actually fix toolbar from completely dispersing
  • Ignore unbakeable textures in FBXBaker
  • Fixed toolbar disappearing after reloading default scripts
  • IPD Secondary Task List: bubble.js Scale
  • Handle camera-relative controller joints for other avatars
  • Add some Quat and Uuid JavaScript helper properties
  • controllerDispatcher is creating log spam with web entities
  • Package all UI resources into a QRC built into the application.
  • Remove "common questions" button
  • Fix importing entities from URL
  • Support for custom functionality for specific QML URLs
  • Fix web3Doverlays and webEntities keyboard not showing up
  • Scale LaserPointer end overlay
  • Additional cleanup of audio noise gate
  • Reduce present traffic on main thread event queue.
  • HDR cube map equirectangular bug fix
  • Fix loud screeching sound when some users join a domain
  • Fix to shutdown debug window on reload scripts
  • Keyboard Input Field: Reveals Passwords
  • Fixing the zone entity not rendered properly when created
  • Update default avatar to be better with Oculus grab triggers
  • Add limit to file size imported into asset server
  • Include release message to controller modules
  • Preload Shapes app asset files so that they're in disk cache ready for use
  • Fix KTX requests thrashing if a mip level can't be assigned
  • HUD module intersects with dev stats window

New Docs

Updated Docs

For Beta Release 58:

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