ADDITION
- When night falls, the ambient sound changes and the birds hide; when daytime returns, the ambient music changes and the birds come back.
CHANGES
- The highlighted water area shown during placement preview has been removed for the "Water – straight", "Water – curved" (and variants) and "Port – other" tiles to improve visibility.
- A wall touching a house now gives 1 point.
- A wall facing another wall now gives 2 points instead of 1.
- The effect in the splash screen between the transition from the Unity logo to SOLIDS Studio has been improved.
BUG FIXES
- There was no paved ground transition when placing a road junction next to one of the three sides of the port without water, it only worked after reloading.
- The white link in the tile information window was showing the correct placement instead of the correct orientation to earn tiles with the "wall – straight", "wall – curved" and "water – end" tiles.
- The score wasn’t being sent to Steam, so new players weren’t being added to the leaderboard.
- When starting a game, the audio settings (General, Music, and SFX) were not being saved from the menu or the previous session.
- There was a slowdown in the splash screen during the transition from the Unity logo to SOLIDS Studio.
LOCALIZATION
- In russian, there was a space before "+1" on the "Wall – straight" tile.
- There was an error in the french tutorial, it said "souris enfoncé tout en a l'a déplaçant.", it has been corrected to "souris enfoncé tout en la déplaçant.".
- There was an error in the french tutorial, it said "Voir si les clusters sont autorisés sur l'interface", it has been corrected to "Voir si les groupes sont autorisés sur l'interface.".
- The letter before the version number in Russian is now capitalized to align with the general logic of the other languages.
- News and updates
- EVERDAWN
- v1.0.1 [patch 1]
v1.0.1 [patch 1]
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.