ADDITIONS
- Forest-type tiles now have a combination with water.
- Michis, small collectible creatures that inhabit the world of EVERDAWN and grant various bonuses, are now available in the game. It’s up to you to find them all!
CHANGES
- Tiles and other elements projected onto the UI had aliasing, this has now been improved.
- Cavern and shardland tiles of the other type have been improved in design.
- The tile information window has been redesigned to soon accommodate a new system, tile synergies.
- The window that appears when a cluster is successfully completed has also been redesigned to soon accommodate this new system, tile synergies.
- The cluster icon is no longer white but now orange, and the in-game feedback is also orange.
- The camera can now zoom in further.
BUG FIXES
- Wall-type tiles were supposed to display towers at their ends if they were not connected to each other.
- Cavern and shardland tiles of the other type did not grant points when laid and still displayed +X as gain information.
- In-game, in the pause menu’s registry, when hovering the mouse cursor over a reward, the wrong description window was used, causing it to appear too large.
- News and updates
- EVERDAWN
- Demo [patch 1]