A focused update this time, tackling two key areas: campaign UI and world visuals.
Campaign Minimap (WIP): I've started implementing the minimap for the main campaign map. The core logic is now "basically functional," which is a big first step. Aesthetically it's still about 50% placeholder, but getting the foundation in place was the priority.
Pseudo-3D Islands: To make the islands feel more grounded and less flat, I've implemented a pseudo-3D effect. This allows the mountain geometry to create slight shadow variations and cast realistic shade, adding a nice touch of depth to the world.
As Always, I'd love to hear your feedback, thoughts and ideas. Check out the new discord, links in the sidebar.
Cheers,
