Hi everyone, and welcome to our very first monthly Hypedate!
We’ve just returned from PGDX, and wow, what an experience! We had a blast meeting fellow indie game developers, networking, and most importantly, letting people try out our Sniperbot: The Hype Game demo!
The response was amazing, and we received a ton of valuable feedback. Here are some of the biggest takeaways and what we’ve done since:
🔧 Wall Jump Fixes
Many players struggled with the wall jump mechanic, so we made adjustments to make it smoother and easier to pull off.

📍 Better Navigation Arrows
Some players weren’t sure where to go next because our guiding arrows weren’t clear enough. We have improved their visibility so you will never miss your path.

💥 Juicier Combat Feedback
After attending some great workshops, our dev added new visual touches. Now enemies drop bits when hit, and there is more impact feedback when dealing or receiving damage. Combat just feels better.


🚀 What’s Next?
We are aiming to release a playable demo for Steam Next Fest this October. With just a few more tweaks to really polish it!
Then we are moving on to our next level: Dropout District.
Stay hyped,
The Sniperbot Team
