Friends, as you know, we keep on developing Project Genom. Due to some recent unexpected occurrences, we have to revise a part of the existing game aspects.
Most of the development time is spent on programming. Nevertheless, the rest of the team still continues to work hard!
What we have done so far:
- Completely reorganized the work process;
- Launched the new servers with the dynamical balancing;
- Transferred Project Genom to the latest Unreal Engine v.4.14;
- Set up a new version of, tasking and document management control system;
- Optimized shaders for all game locations;
- Revised the project structure;
- Revised the windows in terms of adaptability;
- Improved the design of inventory, main menu, dialogs, "eyes", the main HUD and some other windows:
- Made the decision to increase the Avalon’s open-world size 10 times! You can check out the new map size below:
- Redesigned the NPCs’ head models due to graphics improvement and the ability to add facial expressions.
- Transferred all the characters and NPCs to a single skeleton structure;
- Changed the skeleton structure, added some bones for facial expressions;
- Worked on the NPCs movement directions system depending on the game time;
- Implemented system of covering behind objects for enemies with firearms;
- Made some new NPC models of the Harbinger inhabitants:
- Adapted the old quests to the new mechanics;
- Made new sounds for environment, surroundings, and enemies;
The project has entered a new development stage. Someone may dislike what we do. Others may share our joy when we succeed, and frustration when we suffer setbacks. In any case, we continue developing the game in spite of any difficulties that arise in front of us.
Thank you all, see you soon in Genom’s world!
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