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Weekly Newsletter

Introduction
Hello, friends! The game development goes on and here’s another traditional weekly report on the work we’ve done over the last week.

Software
This week, our main focus was placed on refactoring the main game mechanics to improve efficiency and fix bugs. Our team has refactored the character controller, weapons, parameters, widgets, customization, transport, and Mechs. In addition to refactoring we’ve:

  • Fixed an error with the input focus when opening inventory.
  • Added the fact saving function for the special equipment activities (for transport and Mechs), as well as the coordinates and rotation of the equipment to it to be displayed correctly when the servers are switched.
  • Modified the camera and its behavior when the servers are switched.
  • Added the basic chat functions (displaying users, sending and receiving messages), provided the necessary framework for the proper chat channels operation.

World
Working with the quest points scattered around the in-game world was our top priority this week. We began at the exit from the Ark and then followed the main quest. First of all, we dealt with the initial missions with Diggers infesting the Ark through the vent system.

We’ve also worked on a shop with miscellaneous items that may come in handy. Players may visit the shop on their way outside.

A small outpost has been added to the game.

Hound lairs have appeared in the area around the Harbinger.

We’ve also added and set up a small Raider camp.

Character
This week our team worked on the Imp cover animations.

Conclusion
We’re working nonstop to see Project Genom develop and grow, and we hope for the speedy implementation of all our main plans and ideas. After that our team will finally proceed to work on the project’s social structure and will expand it.

We’d also like to remind you that at the moment the main work on the project is done on the PTS servers. We’ll transfer the updated project to the main server only after we finish and successfully test the quest system. Now all players who want to see that the project is moving forward have an opportunity to take part in PTS testing. To take part in the test, you must have an activated copy of the game and follow the registration as described on this page:
http://steamcommunity.com/games/pgenom/announcements/detail/1448322996834571608

And, once again, we want to remind everyone considering purchasing the game that it’s still in its Alpha stage, and we don’t recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.