Introduction
Greetings to all the online games fans! Our team continues working on Project Genom, trying to make it by the end of this half-year and let you take a look at everything we write about in our weekly reports. In the meantime, the development is under way, we test the basic capabilities and present you another Weekly Newsletter on the work we’ve done so far.
Software
We’re still finalizing the database and switching between servers.
Our team continued working on the extended character customization. We’ve added the basic interface for all character settings and set up the customization options.
The non-player characters are still being set up and tested. In addition to various revisions, last week we managed to reduce the NPC load on the server CPU even further.
We’re improving the opponent’s aggro system. In the current version, the opponents have only basic parameters of aggression and react to the first blow. Unlike it, the new system would be much more complex and closer to the release game version. In the updated version, opponents will learn to react to the player's active skills, buffs and debuffs, respond to their allies being attacked, task stages and other player actions.
World
Our team has almost completed the basic content for the snowy location stretching in the north of Avalon. The area now has ice-covered lakes, snow-covered vegetation, and unique crafting minerals. Further work on the location is the stage of key quest areas development.
We’ve finished processing the objects for mobile Raider camps. The objects are now configured by materials and added to the engine.
Our team has created the concept of initial blocks for player’s cabin customization. Floors, ceilings, walls and the essential initial blocks are now being low-poly modeled.
We’ve begun elaborating quest points for the arcanium-rich area. The entrance to the Diggers infected hive located inside an abandoned mine will be the main object in this location. At the moment, we’re working on content and filling the site with artificial objects while not affecting the base vegetation layer and the landscapes. Extraterrestrial vegetation, which was shown on the concepts in the previous report, will be elaborated a little bit later.
Character
Vampire armor was completely finished and configured in the engine this week.
This week, we’ve done a lot of work on animations for the female character. As a result, we have an almost complete set of animations for the pistol wielding mode.
Storyline
We’ve almost finished writing optional dialogues for NPCs. One can overhear more than 150 phrases that non-player characters use in their conversations and that will give a better view on the Ark’s inhabitants’ relations, create the lively atmosphere and help the player learn the important news on the Avalon.
Conclusion
The new project version is being tested and constantly improved and finalized. Our team is quite successfully dealing with all emerging issues, but the number of minor errors and flaws won’t let us release the first major update before the scheduled time. We’re still trying to meet the deadline of the first half of 2017 and there is only one month left, but we very much look forward to updating the project and making you happy. Thanks for staying put, friends!
And, traditionally, we’d like to remind everyone who suggests buying the game — it’s in the alpha stage at the moment. So, we strongly recommend not buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and get the opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing stage or even later.