Introduction
Hello, friends! Another week of Project Genom development is over and we’re ready to give you a report on our efforts.
Software
This week, we continue on testing the database and switching between servers. Tests reveal some flaws, yet no critical errors so far, which is good news. We hope to finish this task soon.
Our team continued working on the enhanced customization. Work on this task was temporarily suspended in order to quickly tackle a number of challenges concerning both switchings between servers and the database.
We’re still working on setting up non-player characters. This week we’ve added the possibility of dialogues between NPCs and set it up on the Ark.
World
We’ve expanded the world and created the basic content for the snow-covered location that occupies the area of more than ten miles.
Due to the overall graphics improvement, we faced the need to refine some models that players saw in the current version of the game. This week, we’re working on the objects for the mobile Raider camps.
We continue on setting the locations for the dynamic day and night cycle. As expected, it was most difficult to set up the Ark, which closed interiors coexist with the open locations outside the window. This causes a number of difficulties (for example, the red global fog appearing in all ship compartments during sunsets).
We’ve created the search sketches for the area near the infected hive. In this area, the influence of arcanium mineral on nature is higher than in other areas, and that causes the possibility to encounter the unusual flora activity.
We’ve begun working on the concept for the player's personal cabin. The cabins will be expanded and customized as needed. All complex cabin blocks will carry a special meaning and mechanics helping the player. Each separate wall block can be replaced with another more suitable for your gaming style. For example, a bedroom block will restore health and temporarily increase all vital indicators. The bathroom will allow you to remove some unpleasant debuffs from the character, and the craft block will allow you to create quality items from different ingredients.
Character
We continue working on creating a high-poly armor model.
More than three thousand LODs for characters with skeleton were added to the project
This week, we’ve completed all the necessary animations for the main female character’s unarmed mode.
Storyline
Our team keeps on creating the secondary quest chains. We’ve also started working on the dialogs between non-player characters.
Conclusion
The week was calm and productive. The most pleasant moment this week was the absence of critical errors during tests of the switching between servers. This allows us to hope that we can soon begin the stage of project updates.
We’d like to thank all our players for all your kind words of support and criticism, your ideas and wishes you leave on all websites, from social networks and the official game forum to discussions on Steam. We’re closely following all your messages because they help us make the game better.
And, traditionally, we’d like to remind everyone who suggests buying the game — it’s in the alpha stage at the moment. So, we strongly recommend not buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and get the opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing stage or even later.