Build 25579
Built on 3/4/2017
Shader optimizations, primarily targeting lower end hardware and mobile platforms. For pixel bound systems, changing to low/medium graphics presets should result in noticable framerate improvements.
Added option to use simpler geometry for dynamically created buildings, which should help on lower end systems that are vertex bound. This option is on by default for low/medium graphics presets.
Added transitions for many UI elements.
Speculative fix for intermittent bug where assault screen is displayed twice in a row.