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New Build

Built on 3/14/2017

Oh boy, lots of stuff in this one…

Made slow and medium speed units faster.
Made difficulty level more of a factor for creep speed, now increasing difficulty levels significantly increase creep speeds.
Added new level Dual Strike, this level is a bit hectic, and will take some time to tune.
Added support for WASD control when building.
No longer cancels structure build if panning with right click.
Add major unlock rewards system to player level, which will eventually have alot of cool content in it :).
Removed crew rank, so it is no longer required for upgrading structures. It’s now a developer mode option, but until there are mechanics in place that make it more interesting, I’m leaving it disabled.
Modifications (hopefully improvements) to Into the Pit.
Changed default color of commander weapons.
Ecosystem fixes and visual adjustments for terrain.
Added new icons for path display.
Added option to enable forward rendering, and added it as a default for lowest graphics setting.
Shader optimization by creating multiple quality levels.
Lots of improvements for encounter complete dialog.
Many other UI improvements and fixes.

Few more fixes today with updated beta build…
Cleanup for skipping dialog with key presses, and few UI input fixes.
More fixes for Into the Pit, as well as Quarry… but already dissatisfied with Quarry and have better ideas :).
Visualized difficulty locked loadout slots rather than eliminating them.
Improvements to NPC chat display and many other little UI things.