Built on 4/20/2017
(Instructions on how to enter beta here. )
Revamped how energy is handled, and by default there is now a global energy bar instead of commander specific ones.
Altered supply system so that it’s just a second resource, and item costs go up as you buy them.
Added new energy specials that are AOE based. This includes morale boost for structures, vulnerability for enemies, and artillery strike.
Added socket based system for adding mods, which will ultimately fully replace the current upgrade system which is not intuitive.
Improvements to statistics screen, now uses bars instead of numbers, making comparing item performance much easier.
Added new range visualization ring.
First pass redesign of Into the Pit.
Snow Pass is now unlocked as a normal level.
Added visibility checks for UI elements, so creep health bars don’t show up through buildings (on levels like City, this was pretty ugly).
Improvements to visuals and behavior for Kat’s missile launcher zoom modes.
Upgraded to Unity 5.6, and all the subsystems upgrades/bug fixes that those upgrades usually entail.
Lots of small visual effect changes, UI improvements, level improvements, optimizations, etc… so many...