VR is now in the live build! As stated in beta, it's still an initial, very rough implementation, but the mechanics are already pretty darn fun. More info below, give it a try!
Another new addition - action mode! Accessible from the main menu, this mode takes care of all the turret building and leaves you free to fps to your heart's content. All turrets will be automatically built/upgraded, and your loadout is locked in each level. Commander AOE specials are also available to you in this mode. So just jump in and shoot, and let us know what you think! It is a first pass and may still need some tweaks, so also let us know any bugs that pop up. :)
For ease of use, copying the directions from VR mode beta here. Directions are currently not in VR mode, so refer here for control instructions. Don't worry, they're quite easy to pick up on.
If you have a VR setup, there will be a popup when loading Sentinels, where you can choose to load either VR or the base game.
Basic controls are:
Left controller is used to select menus and activate mobile gun platform. Highlight and pull the trigger to move to another turret – if you hold down the trigger, you can control your movement while travelling. Your right controller is your gun. Pull the trigger to fire the machine gun (you’ll want to lead your shots a little currently, the bullets are a bit slow). Hold down the right thumbpad to activate sniper mode, and pull the trigger to fire.
We’ve changed up the momentum of the mobile gun platform for VR mode – it can be a little disorienting at first, but you should get used to it pretty quickly. It honestly feels a bit like flying, and can be really, really fun. Try booping enemies out of your way!
Like I said above, this is an incredibly rough implementation – core mechanics and not much more yet. But would love to get your feedback, please let us know what you think and how it feels!
There have also been improvements to the main game, changes listed below.
Mobile gun platform can now transition to any gun, instead of being locked to structures of the same type
Added new tips to loading screen
Fix to mods unlocking at level 10
Increased machine gun velocity
Increased starting money in Pit, Creeponium Mine, Factory, and Doubleback
Barrels now do more damage
Note: the tooltips when unlocking items with the master key aren't showing up properly. Mechanic still functions correctly, and will be addressed in the next patch.